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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "SoundRepository.hpp"
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#include "client/common/Utils.hpp"
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#include "client/common/Mth.hpp"
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void SoundRepository::add(const std::string& name, SoundDesc& sd)
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{
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auto iter = m_repo.find(name);
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if (iter == m_repo.end())
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{
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std::vector<SoundDesc> sdv;
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sdv.push_back(sd);
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m_repo.insert(std::pair<std::string, std::vector<SoundDesc>>(name, sdv));
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}
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else
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{
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iter->second.push_back(sd);
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}
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}
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bool SoundRepository::get(const std::string& name, SoundDesc& sd)
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{
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auto iter = m_repo.find(name);
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if (iter == m_repo.end())
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{
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printf("Couldn't find a sound with id: %s\n", name.c_str());
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return false;
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}
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int index = Mth::random(int(iter->second.size()));
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sd = iter->second[index];
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return true;
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}
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