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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <cstring>
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#include "ChunkSource.hpp"
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#include "world/level/storage/ChunkStorage.hpp"
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#include "world/level/Level.hpp"
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class Level;
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class ChunkCache : public ChunkSource
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{
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public:
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ChunkCache(Level*, ChunkStorage*, ChunkSource*);
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virtual ~ChunkCache();
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LevelChunk* create(int x, int z) override;
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LevelChunk* getChunk(int x, int z) override;
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bool hasChunk(int x, int z) override;
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std::string gatherStats() override;
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void postProcess(ChunkSource*, int, int) override;
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bool shouldSave() override;
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void saveAll() override;
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int tick() override;
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#ifdef ENH_IMPROVED_SAVING
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void saveUnsaved() override;
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#endif
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LevelChunk* load(int, int);
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void save(LevelChunk*);
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public:
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bool field_4;
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LevelChunk* m_pEmptyChunk;
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ChunkSource* m_pChunkSource;
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ChunkStorage* m_pChunkStorage;
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LevelChunk* m_chunkMap[C_MAX_CHUNKS_Z][C_MAX_CHUNKS_X];
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Level* m_pLevel;
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LevelChunk* m_pLastChunk;
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int m_LastChunkX;
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int m_LastChunkZ;
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};
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