Files
mcpe/source/world/level/Dimension.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

48 lines
1.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "client/common/Vec3.hpp"
#include "world/level/levelgen/biome/BiomeSource.hpp"
#include "world/level/levelgen/chunk/ChunkSource.hpp"
#include "Level.hpp"
class Level; // if included from Level.hpp
class Dimension
{
public:
Dimension();
virtual ~Dimension();
static Dimension* getNew(int type);
virtual Vec3 getFogColor(float, float);
virtual void init();
virtual bool mayRespawn();
virtual bool isValidSpawn(int x, int z);
float* getSunriseColor(float, float);
float getTimeOfDay(TLong, float);
void init(Level* pLevel);
void updateLightRamp();
ChunkSource* createRandomLevelSource();
public:
Level* m_pLevel;
BiomeSource* m_pBiomeSource;
bool field_C;
bool field_D;
bool field_E;
float field_10[16];
int field_50;
float m_sunriseColor[4];
};