Files
mcpe/source/world/level/levelgen/feature/FlowerFeature.cpp
2023-08-05 15:34:07 +03:00

31 lines
879 B
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Feature.hpp"
#include "world/level/Level.hpp"
FlowerFeature::FlowerFeature(int id)
{
m_ID = id;
}
bool FlowerFeature::place(Level* level, Random* random, int x, int y, int z)
{
for (int i = 0; i < 64; i++)
{
int nX = x + random->nextInt(8) - random->nextInt(8);
int nY = y + random->nextInt(4) - random->nextInt(4);
int nZ = z + random->nextInt(8) - random->nextInt(8);
if (level->isEmptyTile(nX, nY, nZ) && Tile::tiles[m_ID]->canSurvive(level, nX, nY, nZ))
level->setTileNoUpdate(nX, nY, nZ, m_ID);
}
return true;
}