Files
mcpe/source/world/level/levelgen/biome/BiomeSource.cpp
2023-08-05 15:34:07 +03:00

126 lines
3.0 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "BiomeSource.hpp"
#include "world/level/Level.hpp"
BiomeSource::BiomeSource()
{
field_20 = new Biome*[256];
}
BiomeSource::BiomeSource(Level* pLevel) :
m_Random1(pLevel->getSeed() * 9871),
m_Random2(pLevel->getSeed() * 39811),
m_Random3(pLevel->getSeed() * 543321)
{
m_pPerlinNoise[0] = new PerlinNoise(&m_Random1, 4);
m_pPerlinNoise[1] = new PerlinNoise(&m_Random2, 4);
m_pPerlinNoise[2] = new PerlinNoise(&m_Random3, 2);
field_20 = new Biome*[256];
field_4 = new float[256];
}
Biome* BiomeSource::getBiome(ChunkPos& pos)
{
// @BUG: Shifting right by 4 instead of left. In Java Edition, a shift left by 4 is performed instead.
return getBiome(pos.x >> 4, pos.z >> 4);
}
Biome* BiomeSource::getBiome(int a, int b)
{
return *getBiomeBlock(a, b, 1, 1);
}
Biome** BiomeSource::getBiomeBlock(int a, int b, int c, int d)
{
return getBiomeBlock(field_20, a, b, c, d);
}
Biome** BiomeSource::getBiomeBlock(Biome** pBiomes, int a, int b, int c, int d)
{
field_4 = m_pPerlinNoise[0]->getRegion(field_4, a, b, c, c, 0.025f, 0.025f, 0.25f);
field_8 = m_pPerlinNoise[1]->getRegion(field_8, a, b, c, c, 0.05f, 0.05f, 0.3333f);
field_C = m_pPerlinNoise[2]->getRegion(field_C, a, b, c, c, 0.25f, 0.25f, 0.588f);
int index = 0;
for (int i = 0; i < c; i++)
{
for (int j = 0; j < d; j++)
{
float d = field_C[index] * 1.1f + 0.5f;
float d1 = 0.01f;
float d2 = 1.0f - d1;
float d3 = (field_4[index] * 0.15f + 0.7f) * d2 + d * d1;
d1 = 0.002f;
d2 = 1.0f - d1;
float d4 = (field_8[index] * 0.15f + 0.5f) * d2 + d * d1;
d3 = 1.0f - (1.0f - d3) * (1.0f - d3);
if (d3 < 0.0f) d3 = 0.0f;
if (d4 < 0.0f) d4 = 0.0f;
if (d3 > 1.0f) d3 = 1.0f;
if (d4 > 1.0f) d4 = 1.0f;
field_4[index] = d3;
field_8[index] = d4;
field_20[index++] = Biome::getBiome(d3, d4);
}
}
return field_20;
}
float* BiomeSource::getTemperatureBlock(int a, int b, int c, int d)
{
field_4 = m_pPerlinNoise[0]->getRegion(field_4, a, b, c, d, 0.025f, 0.025f, 0.25f);
field_C = m_pPerlinNoise[2]->getRegion(field_C, a, b, c, d, 0.25f, 0.25f, 0.588f);
int index = 0;
for (int i = 0; i < c; i++)
{
for (int j = 0; j < d; j++)
{
float d = field_C[index] * 1.1f + 0.5f;
float d1 = 0.01f;
float d2 = 1.0f - d1;
float d3 = (field_4[index] * 0.15f + 0.7f) * d2 + d * d1;
d3 = 1.0f - (1.0f - d3) * (1.0f - d3);
if (d3 < 0.0f)
d3 = 0.0f;
if (d3 > 1.0f)
d3 = 1.0f;
field_4[index++] = d3;
}
}
return field_4;
}
BiomeSource::~BiomeSource()
{
for (int i = 0; i < 3; i++)
if (m_pPerlinNoise[i])
delete m_pPerlinNoise[i];
if (field_4)
delete[] field_4;
if (field_8)
delete[] field_8;
if (field_C)
delete[] field_C;
if (field_20)
delete[] field_20;
}