Files
mcpe/source/world/level/levelgen/biome/Biome.hpp
2023-08-05 15:34:07 +03:00

88 lines
1.8 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <string>
#include "client/common/PerlinNoise.hpp"
#include "client/common/Utils.hpp"
#include "world/level/levelgen/feature/Feature.hpp"
class Biome
{
public: // Static Functions
static Biome* getBiome(float hum, float temp);
static void initBiomes();
public: // Virtual functions
virtual float adjustDepth(float depth);
virtual float adjustScale(float scale);
virtual int getSkyColor(float x);
virtual Feature* getTreeFeature(Random*);
public: // Instance Functions
Biome();
virtual ~Biome();
Biome* setColor(int color);
Biome* setLeafColor(int color);
Biome* setName(const std::string& name);
Biome* setSnowCovered();
public: // Static Variables
static Biome
* rainForest,
* swampland,
* seasonalForest,
* forest,
* savanna,
* shrubland,
* taiga,
* desert,
* plains,
* iceDesert,
* tundra;
static Biome* map[4096];
private: // Private Functions
static Biome* _getBiome(float hum, float temp);
static void recalc();
public: // Instance Variables
std::string m_name = "";
int m_Color = 0;
TileID field_20 = 0;
TileID field_21 = 0;
int m_LeafColor = 0;
};
class RainforestBiome : public Biome
{
public:
Feature* getTreeFeature(Random*) override;
};
class SwampBiome : public Biome
{
};
class ForestBiome : public Biome
{
public:
Feature* getTreeFeature(Random*) override;
};
class TaigaBiome : public Biome
{
public:
Feature* getTreeFeature(Random*) override;
};
class FlatBiome : public Biome
{
};