Files
mcpe/platforms/windows/AppPlatform_windows.hpp
2023-08-05 15:34:07 +03:00

71 lines
2.0 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "compat/GL.hpp"
#include <ctime>
#include "AppPlatform.hpp"
#include "client/common/Utils.hpp"
#ifdef ORIGINAL_CODE
#error "This isn't original code. You probably shouldn't try to compile this"
#endif
// note: probably won't add AppPlatform_android until it's time
// to build an Android app
class AppPlatform_windows : public AppPlatform
{
public:
void initConsts();
void buyGame() override;
void saveScreenshot(const std::string& fileName, int width, int height) override;
int checkLicense() override;
void createUserInput() override;
std::vector<std::string> getUserInput() override;
int getUserInputStatus() override;
int getScreenWidth() const override;
int getScreenHeight() const override;
void showDialog(eDialogType) override;
std::string getDateString(int time) override;
Texture loadTexture(const std::string& str, bool b) override;
std::vector<std::string> getOptionStrings() override;
// Also add these to allow proper turning within the game.
void recenterMouse() override;
void setMouseGrabbed(bool b) override;
void getMouseDiff(int& x, int& y) override;
void clearDiff() override;
void updateFocused(bool focused) override;
// Also add these to allow proper text input within the game.
bool shiftPressed() override;
void setShiftPressed(bool b);
void setScreenSize(int width, int height);
private:
int m_ScreenWidth;
int m_ScreenHeight;
std::vector<std::string> m_UserInput;
int m_UserInputStatus = -1;
eDialogType m_DialogType;
bool m_bIsFocused = false;
bool m_bGrabbedMouse = false;
bool m_bActuallyGrabbedMouse = false;
bool m_bWasUnfocused = false;
bool m_bShiftPressed = false;
int m_MouseDiffX = 0, m_MouseDiffY = 0;
};