Files
mcpe/thirdparty/GL/GLExt.cpp
Brent f12a3c1c61 Visual Studio Project Overhaul + Cleanup (#80)
* Visual Studio Project Overhaul + Cleanup
* SDL2 project for Windows
* Re-added game client icon to SDL2 code
* Renamed "AppPlatform_windows" to "AppPlatform_win32" (this is the name of the Windows API and is not representative of the architecture type)
* Renamed "LoggerWindows" to "LoggerWin32"
* Renamed "SoundSystemWindows to "SoundSystemDS" (DirectSound). This may be used for the 360, so it wouldn't really be Windows-specific then.
* Moved "ClientSideNetworkHandler" from "network" to "client/network". We don't need it being compiled for the server if the client's the only thing that needs it.
* I wonder if this still works on macOS...

* Bugfixes & Fixed for macOS

* Options::savePropertiesToFile Logging Bugfix

* Silence Winsock Deprecation Warnings in RakNet

* VS Project Improvements
- Replaced 50 billion relative paths with $(MC_ROOT)
- Added $(RAKNET_PATH) variable to override RakNet location
- Re-added gitignore for .vcxproj.user files
- Added debugging config to Directory.Builds.props
- Slimmed down project configurations for SDL2

* VS Project Config Bugfixes
- Fixed RakNet header path for additional includes

* RakNet Target for XCode

* XCode Project Config Fixes

* Packet logging

* Network VS Project Filter Fix

* Fix RakNet Packet ID Length
We previously didn't have consistency between old and new C++ regarding PacketType enum length. Now we do. This is required or else it completely breaks networking between the versions.

* Additional RakNet Error Handling

* Disable packet logging

* * Fix CMakeLists.txt

This reflects the relocation of ClientSideNetworkHandler.cpp.

* * Also add renderer/GL/GL.cpp to the CMakeLists.txt

* * Replace libpng with stb_image

* * Fix buggy water behavior.

* * Put the CMakeLists of the SDL project in debug mode

* Visual Studio 2010 Support

* * Change the SdlIoCallbacks from an array to a single member.

This fixes compilation of the sdl2 target on VS.

* * Fix missing _error label.

* Revert "* Fix missing _error label."

This reverts commit 99a057fc84049a16c864bd840fb439a008af5c74.

* Revert "* Replace libpng with stb_image"

* info_updateGame Tiles

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-10-22 10:08:59 +03:00

501 lines
11 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#ifdef _WIN32
#include "GL.hpp"
#include <unordered_map>
#ifdef _WIN32
HWND GetHWND();
#ifndef USE_OPENGL_2
// this is stupidly hacky
typedef BOOL(WINAPI* PFNWGLSWAPINTERVALEXTPROC) (int interval);
#endif
#endif
// Don't undefine. It will make the game MUCH slower.
#define USE_HARDWARE_GL_BUFFERS
#ifdef USE_HARDWARE_GL_BUFFERS
PFNGLBINDBUFFERPROC p_glBindBuffer;
PFNGLBUFFERDATAPROC p_glBufferData;
PFNGLGENBUFFERSPROC p_glGenBuffers;
PFNGLDELETEBUFFERSPROC p_glDeleteBuffers;
#endif
#ifndef USE_OPENGL_2
// Note: don't use xglSwapIntervalEXT if you want vsync, you don't know if it's supported
// on your platform so you need to query the extension APIs
PFNWGLSWAPINTERVALEXTPROC p_wglSwapIntervalEXT;
#endif
bool xglInitted()
{
#ifdef USE_HARDWARE_GL_BUFFERS
return p_glBindBuffer && p_glBufferData && p_glGenBuffers && p_glDeleteBuffers;
#else
return true;
#endif
}
void xglInit()
{
#ifdef USE_HARDWARE_GL_BUFFERS
#ifdef _WIN32
p_glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
p_glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
p_glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
p_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffers");
#else
p_glBindBuffer = (PFNGLBINDBUFFERPROC)glBindBuffer;
p_glBufferData = (PFNGLBUFFERDATAPROC)glBufferData;
p_glGenBuffers = (PFNGLGENBUFFERSPROC)glGenBuffers;
p_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glDeleteBuffers;
#endif
#endif
#ifndef USE_OPENGL_2
p_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
#endif
#ifdef USE_HARDWARE_GL_BUFFERS
if (!xglInitted())
{
const char* const GL_ERROR_MSG = "Error initializing GL extensions. OpenGL 2.0 or later is required. Update your graphics drivers!";
LOG_E(GL_ERROR_MSG);
#ifdef _WIN32
MessageBoxA(GetHWND(), GL_ERROR_MSG, "OpenGL Error", MB_OK);
#endif
}
#endif
}
#ifdef USE_HARDWARE_GL_BUFFERS
void xglBindBuffer(GLenum target, GLuint buffer)
{
p_glBindBuffer(target, buffer);
}
void xglBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
p_glBufferData(target, size, data, usage);
}
void xglGenBuffers(GLsizei num, GLuint* buffers)
{
p_glGenBuffers(num, buffers);
}
void xglDeleteBuffers(GLsizei num, GLuint* buffers)
{
p_glDeleteBuffers(num, buffers);
}
void xglEnableClientState(GLenum _array)
{
glEnableClientState(_array);
}
void xglDisableClientState(GLenum _array)
{
glDisableClientState(_array);
}
void xglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
glTexCoordPointer(size, type, stride, pointer);
}
void xglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
glColorPointer(size, type, stride, pointer);
}
void xglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
glVertexPointer(size, type, stride, pointer);
}
void xglDrawArrays(GLenum mode, GLint first, GLsizei count)
{
glDrawArrays(mode, first, count);
}
#endif
void xglOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat nearpl, GLfloat farpl)
{
return glOrtho(GLdouble(left), GLdouble(right), GLdouble(bottom), GLfloat(top), GLdouble(nearpl), GLdouble(farpl));
}
void xglSwapIntervalEXT(int interval)
{
#ifndef USE_OPENGL_2
if (!p_wglSwapIntervalEXT)
return;
p_wglSwapIntervalEXT(interval);
#endif
}
#ifndef USE_HARDWARE_GL_BUFFERS
// ** Incomplete software based emulation of OpenGL vertex buffers.
#define USE_DISPLAY_LISTS
struct GLBuffer
{
GLuint m_id;
GLvoid* m_pBufferData;
GLsizei m_bufferSize;
GLenum m_usage; // as passed into glBufferData
// vertex pointer
GLint m_vtx_size;
GLenum m_vtx_type;
GLsizei m_vtx_stride;
GLint m_vtx_offset;
// texture coord pointer
GLint m_tc_size;
GLenum m_tc_type;
GLsizei m_tc_stride;
GLint m_tc_offset;
// color pointer
GLint m_col_size;
GLenum m_col_type;
GLsizei m_col_stride;
GLint m_col_offset;
// associated display list
GLuint m_AssociatedDisplayList; // used if USE_DISPLAY_LISTS is on
GLBuffer(GLuint id)
{
m_id = id;
m_pBufferData = nullptr;
m_bufferSize = 0;
m_usage = 0;
m_AssociatedDisplayList = 0;
}
void DeletePreExistingDLIfNeeded()
{
#ifdef USE_DISPLAY_LISTS
if (m_AssociatedDisplayList != 0)
glDeleteLists(m_AssociatedDisplayList, 1);
m_AssociatedDisplayList = 0;
#endif
}
bool HasDisplayList()
{
#ifndef USE_DISPLAY_LISTS
return false;
#endif
return m_AssociatedDisplayList != 0;
}
GLuint GetDisplayList()
{
return m_AssociatedDisplayList;
}
void SetDisplayList(GLuint dl)
{
m_AssociatedDisplayList = dl;
}
void SetVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* offset)
{
int ioffset = int(size_t(offset));
if (m_vtx_size == size &&
m_vtx_type == type &&
m_vtx_stride == stride &&
m_vtx_offset == ioffset)
return;
DeletePreExistingDLIfNeeded();
m_vtx_size = size;
m_vtx_type = type;
m_vtx_stride = stride;
m_vtx_offset = ioffset;
}
void SetTextureCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* offset)
{
int ioffset = int(size_t(offset));
if (m_tc_size == size &&
m_tc_type == type &&
m_tc_stride == stride &&
m_tc_offset == ioffset)
return;
DeletePreExistingDLIfNeeded();
m_tc_size = size;
m_tc_type = type;
m_tc_stride = stride;
m_tc_offset = int(size_t(offset));
}
void SetColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* offset)
{
int ioffset = int(size_t(offset));
if (m_col_size == size &&
m_col_type == type &&
m_col_stride == stride &&
m_col_offset == ioffset)
return;
DeletePreExistingDLIfNeeded();
m_col_size = size;
m_col_type = type;
m_col_stride = stride;
m_col_offset = int(size_t(offset));
}
};
typedef std::unordered_map<GLuint, GLBuffer*> GLBufferMap;
GLBufferMap g_GLBuffers;
GLBuffer* g_pCurrentlyBoundGLBuffer = nullptr;
GLuint g_NextGLBufferID;
bool g_bUseVertexArrays, g_bUseColorArrays, g_bUseTextureCoordArrays; // modified by xgl[En/Dis]ableClientState
void xglGenBuffers(GLsizei num, GLuint* buffers)
{
for (GLsizei i = 0; i < num; i++)
{
*buffers++ = ++g_NextGLBufferID;
g_GLBuffers[g_NextGLBufferID] = new GLBuffer(g_NextGLBufferID);
}
LOG_I("g_NextGLBufferID=%d", g_NextGLBufferID);
}
void xglAssert2(bool condition, const char* condstr, const char* file, int line)
{
if (condition) return;
LOG_E("Error: Assertion failed at %s:%d: %s", file, line, condstr);
#ifdef _MSC_VER
assert(false);
#endif
exit(1);
}
#define xglAssert(condition) xglAssert2(condition,#condition,__FILE__,__LINE__)
void xglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
xglAssert(g_pCurrentlyBoundGLBuffer != nullptr);
g_pCurrentlyBoundGLBuffer->SetVertexPointer(size, type, stride, pointer);
}
void xglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
xglAssert(g_pCurrentlyBoundGLBuffer != nullptr);
g_pCurrentlyBoundGLBuffer->SetTextureCoordPointer(size, type, stride, pointer);
}
void xglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
xglAssert(g_pCurrentlyBoundGLBuffer != nullptr);
g_pCurrentlyBoundGLBuffer->SetColorPointer(size, type, stride, pointer);
}
void xglBindBuffer(GLenum target, GLuint bufferID)
{
xglAssert(target == GL_ARRAY_BUFFER);
GLBufferMap::iterator iter = g_GLBuffers.find(bufferID);
if (iter == g_GLBuffers.end())
return;
g_pCurrentlyBoundGLBuffer = iter->second;
}
void xglBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
xglAssert(target == GL_ARRAY_BUFFER);
xglAssert(g_pCurrentlyBoundGLBuffer != nullptr);
GLBuffer* pBuf = g_pCurrentlyBoundGLBuffer;
// check if the data is the SAME:
if (pBuf->m_bufferSize == size && memcmp(pBuf->m_pBufferData, data, size) == 0)
{
//nope
pBuf->m_usage = usage;
return;
}
pBuf->DeletePreExistingDLIfNeeded();
// free the old data, if there was any
if (pBuf->m_pBufferData)
{
free(pBuf->m_pBufferData);
pBuf->m_pBufferData = nullptr;
}
pBuf->m_pBufferData = (GLvoid*)malloc(size);
xglAssert(pBuf->m_pBufferData != nullptr);
memcpy(pBuf->m_pBufferData, data, size);
pBuf->m_usage = usage;
}
void xglDeleteBuffer(GLsizei num)
{
GLBufferMap::iterator iter = g_GLBuffers.find(num);
xglAssert(iter != g_GLBuffers.end());
if (iter->second == g_pCurrentlyBoundGLBuffer)
g_pCurrentlyBoundGLBuffer = nullptr;
iter->second->DeletePreExistingDLIfNeeded();
delete iter->second;
g_GLBuffers.erase(iter);
}
void xglDeleteBuffers(GLsizei num, GLuint* buffers)
{
for (GLsizei i = 0; i < num; i++)
{
xglDeleteBuffer(buffers[i]);
buffers[i] = 0;
}
}
void xglEnableClientState(GLenum _array)
{
if (_array == GL_VERTEX_ARRAY)
{
g_bUseVertexArrays = true;
return;
}
if (_array == GL_COLOR_ARRAY)
{
g_bUseColorArrays = true;
return;
}
if (_array == GL_TEXTURE_COORD_ARRAY)
{
g_bUseTextureCoordArrays = true;
return;
}
glEnableClientState(_array);
}
void xglDisableClientState(GLenum _array)
{
if (_array == GL_VERTEX_ARRAY)
{
g_bUseVertexArrays = false;
return;
}
if (_array == GL_COLOR_ARRAY)
{
g_bUseColorArrays = false;
return;
}
if (_array == GL_TEXTURE_COORD_ARRAY)
{
g_bUseTextureCoordArrays = false;
return;
}
glDisableClientState(_array);
}
void xglDrawArrays(GLenum mode, GLint first, GLsizei count)
{
xglAssert(g_pCurrentlyBoundGLBuffer != nullptr);
GLBuffer* pBuf = g_pCurrentlyBoundGLBuffer;
#ifdef USE_DISPLAY_LISTS
if (pBuf->HasDisplayList())
{
glCallList(pBuf->GetDisplayList());
return;
}
GLuint currDL = glGenLists(1);
pBuf->SetDisplayList(currDL);
glNewList(currDL, GL_COMPILE);
#endif
glBegin(mode);
for (GLsizeiptr i = first, j = 0; j < count; i++, j++)
{
uintptr_t addr = uintptr_t(pBuf->m_pBufferData);
void* pVtx = (void*)(addr + pBuf->m_vtx_offset + i * pBuf->m_vtx_stride);
void* pCol = (void*)(addr + pBuf->m_col_offset + i * pBuf->m_col_stride);
void* pTC = (void*)(addr + pBuf->m_tc_offset + i * pBuf->m_tc_stride);
if (g_bUseTextureCoordArrays)
{
if (pBuf->m_tc_type == GL_FLOAT)
{
float* pfTC = (float*)pTC;
/**/ if (pBuf->m_tc_size == 2)
glTexCoord2fv(pfTC);
else xglAssert(!"Unimplemented texcoord size!");
}
else xglAssert(!"Unimplemented texcoord type!");
}
if (g_bUseColorArrays)
{
if (pBuf->m_col_type == GL_UNSIGNED_BYTE)
{
uint8_t* pfCol = (uint8_t*)pCol;
/**/ if (pBuf->m_col_size == 4)
glColor4f(float(pfCol[0])/255.0f, float(pfCol[1])/255.0f, float(pfCol[2])/255.0f, float(pfCol[3])/255.0f);
else xglAssert(!"Unimplemented color size!");
}
else xglAssert(!"Unimplemented color type!");
}
if (g_bUseVertexArrays)
{
if (pBuf->m_vtx_type == GL_FLOAT)
{
float* pfVtx = (float*)pVtx;
/**/ if (pBuf->m_vtx_size == 3)
glVertex3fv(pfVtx);
else if (pBuf->m_vtx_size == 2)
glVertex2fv(pfVtx);
else xglAssert(!"Unimplemented texcoord size!");
}
else xglAssert(!"Unimplemented vertex type!");
}
}
glEnd();
#ifdef USE_DISPLAY_LISTS
glEndList();
glCallList(pBuf->GetDisplayList());
#endif
}
#endif
#endif