Files
mcpe/source/client/gui/GuiComponent.hpp
iProgramInCpp 9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00

29 lines
917 B
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "client/renderer/Tesselator.hpp"
#include "client/renderer/Font.hpp"
class GuiComponent
{
public:
GuiComponent();
void blit(int dstX, int dstY, int srcX, int srcY, int dstWidth, int dstHeight, int srcWidth, int srcHeight);
void drawCenteredString(Font*, const std::string&, int cx, int cy, int color);
void drawString(Font*, const std::string&, int cx, int cy, int color);
void fill(int left, int top, int right, int bottom, int color);
void fillGradient(int left, int top, int right, int bottom, int colorUp, int colorDown);
public:
float field_4;
};