Files
mcpe/source/World/Generator/RandomLevelSource.hpp
iProgramInCpp 5884302836 * Change long to TLong.
This allows a potential linux port to become reality much easier.
2023-07-31 21:08:31 +03:00

72 lines
2.0 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
// @NOTE: This class appears to reference a mythical "std::hashtable", but I couldn't find any traces of it.
// I doubt they used C++11 (since it came out in 2011), but this is weird...
// We'll use std::unordered_map instead.
#include <unordered_map>
#include "ChunkSource.hpp"
#include "PerlinNoise.hpp"
#include "Utils.hpp"
#include "BiomeSource.hpp"
#include "Feature.hpp"
class RandomLevelSource : public ChunkSource
{
public:
RandomLevelSource(Level*, TLong seed, int);
int tick() override;
bool shouldSave() override;
bool hasChunk(int x, int z) override;
LevelChunk* create(int x, int z) override;
LevelChunk* getChunk(int x, int z) override;
std::string gatherStats() override;
void postProcess(ChunkSource*, int, int) override;
float* getHeights(float*, int, int, int, int, int, int);
void prepareHeights(int x, int z, TileID*, void*, float*);
void buildSurfaces (int x, int z, TileID*, Biome**);
public:
bool field_4 = false;
// @TODO: LargeCaveFeature
int field_9D8[1024];
std::unordered_map<int, LevelChunk*> m_chunks;
float field_19F0 = 1.0f;
Random m_random;
PerlinNoise m_perlinNoise1;
PerlinNoise m_perlinNoise2;
PerlinNoise m_perlinNoise3;
PerlinNoise m_perlinNoise4;
PerlinNoise m_perlinNoise5;
PerlinNoise m_perlinNoise6;
PerlinNoise m_perlinNoise7;
PerlinNoise m_perlinNoise8;
Level* m_pLevel = nullptr;
float* field_7280 = nullptr;
float field_7284[256];
float field_7684[256];
float field_7A84[256];
// @TODO
float* field_7E84 = nullptr;
float* field_7E88 = nullptr;
float* field_7E8C = nullptr;
float* field_7E90 = nullptr;
float* field_7E94 = nullptr;
// @TODO
static const float SNOW_CUTOFF;
static const float SNOW_SCALE;
};