Files
mcpe/source/input/Mouse.hpp
2023-08-05 04:38:53 -04:00

45 lines
866 B
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <vector>
struct MouseInput
{
int field_0 = 0;
int field_4 = 0;
int field_8 = 0;
int field_C = 0;
MouseInput() {}
MouseInput(int x1, int x2, int x3, int x4)
{
field_0 = x1;
field_4 = x2;
field_8 = x3;
field_C = x4;
}
};
class Mouse
{
public:
static void feed(int, int, int, int);
// @TODO: There's plenty of inlined code here. Out-line it.
public:
static std::vector<MouseInput> _inputs;
static int _index;
static int _x, _y;
static int _xOld, _yOld;
static int _buttonStates[3];
};