Files
mcpe/source/Options.hpp
2023-07-31 18:28:10 +03:00

111 lines
2.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <string>
#include <vector>
class Options
{
public:
struct Option;
struct KeyBind;
public:
Options();
void initDefaultValues();
void load();
void save();
std::string getMessage(const Options::Option&);
void update(const std::vector<std::string>& string);
public:
static bool readBool(const std::string& str);
#ifndef ORIGINAL_CODE
static int readInt(const std::string& str);
#endif
public:
enum KeyBindIndex
{
FORWARD,
LEFT,
BACK,
RIGHT,
JUMP,
INVENTORY,
DROP,
CHAT,
FOG,
SNEAK,
DESTROY,
PLACE,
MENU_NEXT,
MENU_PREVIOUS,
MENU_OK,
MENU_CANCEL,
};
struct KeyBind {
std::string key;
int value;
};
struct Option
{
bool field_0;
bool field_1;
std::string str;
int field_1C;
Option(int i, const std::string& str, bool b1, bool b2) : field_0(b1), field_1(b2), str(str), field_1C(i) {}
static Option MUSIC;
static Option SOUND;
static Option INVERT_MOUSE;
static Option SENSITIVITY;
static Option RENDER_DISTANCE;
static Option VIEW_BOBBING;
static Option ANAGLYPH;
static Option LIMIT_FRAMERATE;
static Option DIFFICULTY;
static Option GRAPHICS;
static Option AMBIENT_OCCLUSION;
static Option GUI_SCALE;
};
public:
float field_0;
float field_4;
float field_8;
bool m_bInvertMouse;
int field_10; // @NOTE: Render distance?
bool field_14;
bool m_bAnaglyphs;
uint8_t field_16;
bool m_bFancyGraphics;
uint8_t field_18; // @NOTE: Ambient occlusion?
uint8_t field_19;
std::string field_1C;
KeyBind m_keyBinds[16];
int field_238;
uint8_t field_23C;
uint8_t field_23D; // @NOTE: Third person mode?
uint8_t field_23E;
bool m_bFlyCheat;
uint8_t field_240;
uint8_t field_241;
float field_244;
float field_248;
int field_24C;
std::string m_playerName;
bool m_bServerVisibleDefault;
};