Files
mcpe/thirdparty/raknet/RakNetSocket2_Berkley_NativeClient.cpp
Brent afe875e4fa iOS Support (#113)
undefined
2024-01-22 17:22:41 +02:00

135 lines
3.7 KiB
C++

/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2016-2020, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
#include "EmptyHeader.h"
#ifdef RAKNET_SOCKET_2_INLINE_FUNCTIONS
#ifndef RAKNETSOCKET2_BERKLEY_NATIVE_CLIENT_CPP
#define RAKNETSOCKET2_BERKLEY_NATIVE_CLIENT_CPP
// Every platform except windows store 8 and native client supports Berkley sockets
#if !defined(WINDOWS_STORE_RT)
#include "Itoa.h"
#include "WSAStartupSingleton.h" // used for WSAStartupSingleton
#if (defined(__GNUC__) || defined(__GCCXML__)) && !defined(__WIN32__)
#include <netdb.h>
#endif
// Shared on most platforms, but excluded from the listed
// #low - maybe change to char (&ip)[65] - then we can also use sizeof again
void DomainNameToIP_Berkley_IPV4And6( const char *domainName, char ip[65] )
{
#if RAKNET_SUPPORT_IPV6==1
struct addrinfo hints, *res, *p;
int status;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC; // AF_INET or AF_INET6 to force version
hints.ai_socktype = SOCK_DGRAM;
if ((status = getaddrinfo(domainName, nullptr, &hints, &res)) != 0) {
// #high - review/update callers - some unnecessarily initialize ip unnecessarily
ip[0] = '\0';
return;
}
p=res;
// for(p = res;p != nullptr; p = p->ai_next) {
void *addr;
// char *ipver;
// get the pointer to the address itself,
// different fields in IPv4 and IPv6:
if (p->ai_family == AF_INET)
{
struct sockaddr_in *ipv4 = (struct sockaddr_in *)p->ai_addr;
addr = &(ipv4->sin_addr);
inet_ntop(AF_INET, &ipv4->sin_addr, ip, 65);
}
else
{
// TODO - test
struct sockaddr_in6 *ipv6 = (struct sockaddr_in6 *)p->ai_addr;
addr = &(ipv6->sin6_addr);
// inet_ntop function does not exist on windows
// http://www.mail-archive.com/users@ipv6.org/msg02107.html
getnameinfo((struct sockaddr *)ipv6, sizeof(struct sockaddr_in6), ip, sizeof(ip), nullptr, 0, NI_NUMERICHOST);
}
freeaddrinfo(res); // free the linked list
// }
#else
(void) domainName;
(void) ip;
#endif // #if RAKNET_SUPPORT_IPV6==1
}
void DomainNameToIP_Berkley_IPV4( const char *domainName, char ip[65] )
{
// Use inet_addr instead? What is the difference?
struct addrinfo *addressinfo = nullptr;
// needed for getaddrinfo
WSAStartupSingleton::AddRef();
int error = getaddrinfo(domainName, nullptr, nullptr, &addressinfo);
WSAStartupSingleton::Deref();
if ( error != 0 || addressinfo == 0 )
{
//cerr << "Yow! Bad host lookup." << endl;
// #high - review/update callers - some unnecessarily initialize ip unnecessarily
ip[0] = '\0';
return;
}
// get the (first) IPv4 address
while (addressinfo != nullptr) {
if (addressinfo->ai_family == AF_INET) {
break; // found an IPv4 address
}
addressinfo = addressinfo->ai_next;
}
if (addressinfo == nullptr) {
return;
}
struct sockaddr_in *sockaddr_ipv4 = (struct sockaddr_in *) addressinfo->ai_addr;
inet_ntop(AF_INET, &sockaddr_ipv4->sin_addr, ip, 65);
}
void DomainNameToIP_Berkley( const char *domainName, char ip[65] )
{
#if RAKNET_SUPPORT_IPV6==1
return DomainNameToIP_Berkley_IPV4And6(domainName, ip);
#else
return DomainNameToIP_Berkley_IPV4(domainName, ip);
#endif
}
#endif // !defined(WINDOWS_STORE_RT) && !defined(__native_client__)
#endif // file header
#endif // #ifdef RAKNET_SOCKET_2_INLINE_FUNCTIONS