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mcpe/source/client/renderer/LevelRenderer.hpp
Brent afe875e4fa iOS Support (#113)
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2024-01-22 17:22:41 +02:00

151 lines
3.5 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <algorithm>
#include <sstream>
#include "thirdparty/GL/GL.hpp"
#include "world/level/LevelListener.hpp"
#include "Textures.hpp"
#include "RenderList.hpp"
#include "TileRenderer.hpp"
class Minecraft;
class DistanceChunkSorter
{
Mob* m_pMob;
public:
DistanceChunkSorter(Mob* pMob)
{
m_pMob = pMob;
}
bool operator()(const Chunk* a, const Chunk* b)
{
float d1 = a->distanceToSqr(m_pMob);
float d2 = b->distanceToSqr(m_pMob);
if (d1 > 1024.0f && a->m_pos.y <= 63) d1 *= 10.0f;
if (d2 > 1024.0f && b->m_pos.y <= 63) d2 *= 10.0f;
return d1 < d2;
}
};
class DirtyChunkSorter
{
Mob* m_pMob;
public:
DirtyChunkSorter(Mob* pMob)
{
m_pMob = pMob;
}
bool operator()(const Chunk* a, const Chunk* b)
{
if (a->m_bVisible && !b->m_bVisible)
return false;
if (!a->m_bVisible && b->m_bVisible)
return true;
float d1 = a->distanceToSqr(m_pMob);
float d2 = b->distanceToSqr(m_pMob);
if (d1 < d2) return false;
if (d1 > d2) return true;
return a->field_48 > b->field_48;
}
};
class LevelRenderer : public LevelListener
{
public:
LevelRenderer(Minecraft*, Textures*);
void allChanged() override;
void entityAdded(Entity*) override;
void tileChanged(int, int, int) override;
void setTilesDirty(int, int, int, int, int, int) override;
void takePicture(TripodCamera*, Entity*) override;
void addParticle(const std::string&, float, float, float, float, float, float) override;
void playSound(const std::string& name, float x, float y, float z, float volume, float pitch) override;
void skyColorChanged() override;
void generateSky();
void cull(Culler*, float);
void deleteChunks();
void resortChunks(int x, int y, int z);
std::string gatherStats1();
void onGraphicsReset();
void render(const AABB& aabb) const;
void render(Mob* pMob, int a, float b);
void renderEntities(Vec3 pos, Culler*, float f);
void renderSky(float);
void renderClouds(float);
void checkQueryResults(int, int);
void renderSameAsLast(int, float);
int renderChunks(int start, int end, int a, float b);
void setLevel(Level*);
void setDirty(int, int, int, int, int, int);
void tick();
bool updateDirtyChunks(Mob* pMob, bool b);
void renderHit(Player* pPlayer, const HitResult& hr, int, void*, float);
void renderHitSelect(Player* pPlayer, const HitResult& hr, int, void*, float);
void renderHitOutline(Player* pPlayer, const HitResult& hr, int, void*, float);
public:
float field_4;
float field_8;
float field_C;
float field_10;
int field_14;
int field_18;
int field_1C;
int field_20;
std::vector<Chunk*> field_24;
int field_30;
RenderList m_renderList;
int field_54;
int field_58;
int field_5C;
int field_60;
int field_64;
int field_68;
int field_6C;
int field_70;
int field_74;
int field_78;
int field_7C;
int field_80;
Level* m_pLevel;
std::vector<Chunk*> field_88;
Chunk** m_chunks;
Chunk** field_98;
int m_chunksLength;
TileRenderer* m_pTileRenderer;
int field_A4;
int field_A8;
int field_AC;
int field_B0;
Minecraft* m_pMinecraft;
bool field_B8;
int field_BC;
int m_ticksSinceStart;
//...
int m_nBuffers;
GLuint* m_pBuffers;
GLuint m_skyBuffer;
int m_skyBufferCount;
//...
Textures* m_pTextures;
};