Files
mcpe/source/world/level/levelgen/chunk/PerformanceTestChunkSource.cpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

85 lines
1.7 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "PerformanceTestChunkSource.hpp"
#include "world/level/Level.hpp"
PerformanceTestChunkSource::PerformanceTestChunkSource()
{
m_pLevel = nullptr;
}
LevelChunk* PerformanceTestChunkSource::create(int x, int z)
{
TileID* pData = new TileID[0x8000u];
memset(pData, 0, 0x8000u * sizeof(TileID));
for (int i = 0; i != 65; i++)
{
if (i > 59)
{
// alternating columns of dirt
for (int j = 0; j < 16; j += 2)
{
for (int k = 0; k < 16; k += 2)
{
pData[i | (j << 11) | (k << 7)] = 3; // dirt
}
}
}
else
{
// alternating checkerboard patterns of dirt
for (int j = (~i) & 1; j < 16; j += 2)
{
for (int k = i & 1; k < 16; k += 2)
{
pData[i | (j << 11) | (k << 7)] = 3; // dirt
}
}
}
}
LevelChunk* pChunk = new LevelChunk(m_pLevel, pData, x, z);
pChunk->recalcHeightmap();
return pChunk;
}
std::string PerformanceTestChunkSource::gatherStats()
{
return "PerformanceTestChunkSource";
}
// this sucks because it creates a new chunk every call to this function...
LevelChunk* PerformanceTestChunkSource::getChunk(int x, int z)
{
return create(x, z);
}
bool PerformanceTestChunkSource::hasChunk(int x, int z)
{
return true;
}
void PerformanceTestChunkSource::postProcess(ChunkSource* a, int b, int c)
{
}
bool PerformanceTestChunkSource::shouldSave()
{
return false;
}
int PerformanceTestChunkSource::tick()
{
return 0;
}