Files
mcpe/source/client/player/input/KeyboardInput.cpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

67 lines
1.6 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "KeyboardInput.hpp"
KeyboardInput::KeyboardInput(Options* pOpts)
{
m_horzInput = 0.0f;
m_vertInput = 0.0f;
field_C = false;
m_bJumpButton = false;
m_bSneakButton = false;
for (int i = 0; i < 10; i++)
m_keys[i] = false;
m_pOptions = pOpts;
}
void KeyboardInput::releaseAllKeys()
{
for (int i = 0; i < 10; i++)
m_keys[i] = false;
}
void KeyboardInput::setKey(int keyCode, bool b)
{
int index = -1;
if (m_pOptions->m_keyBinds[0].value == keyCode) index = 0;
if (m_pOptions->m_keyBinds[2].value == keyCode) index = 1;
if (m_pOptions->m_keyBinds[1].value == keyCode) index = 2;
if (m_pOptions->m_keyBinds[3].value == keyCode) index = 3;
if (m_pOptions->m_keyBinds[4].value == keyCode) index = 4;
if (m_pOptions->m_keyBinds[9].value == keyCode) index = 5;
if (index == -1)
return;
m_keys[index] = b;
}
void KeyboardInput::tick(/* Player* */)
{
m_horzInput = 0.0f;
m_vertInput = 0.0f;
if (m_keys[FORWARD]) m_vertInput += 1.0f;
if (m_keys[BACKWARD]) m_vertInput -= 1.0f;
if (m_keys[LEFT]) m_horzInput += 1.0f;
if (m_keys[RIGHT]) m_horzInput -= 1.0f;
m_bJumpButton = m_keys[JUMP];
m_bSneakButton = m_keys[SNEAK];
if (m_keys[SNEAK])
{
m_horzInput = m_horzInput * 0.3f;
m_vertInput = m_vertInput * 0.3f;
}
}