Files
mcpe/source/Sound/SoundEngine.hpp
f ace9069077 Add windows soundsystem
Add Basic functionality to the playAt method only can play sounds in 2D.
2023-07-31 12:17:52 +02:00

47 lines
1.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "SoundSystem.hpp"
#include "SoundRepository.hpp"
#include "Options.hpp"
#include "Random.hpp"
// Platform specific type for the sound system.
#ifdef _WIN32
#include "../../platforms/windows/SoundSystem_windows.hpp"
#define SOUND_SYSTEM_TYPE SoundSystemWindows
#else
#define SOUND_SYSTEM_TYPE SoundSystem
#endif
//#define SOUND_SYSTEM_TYPE SoundSystemSL
// @TODO: SoundSystemSL - Use this for the Android port
class SoundEngine
{
public:
SoundEngine();
void init(Options*);
void play(const std::string& name);
void play(const std::string& name, float, float, float, float, float);
public:
SOUND_SYSTEM_TYPE m_soundSystem;
Options* m_pOptions;
int field_40 = 0;
Random m_random;
SoundRepository m_repository;
int field_A1C = 0;
int field_A20;
};