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26 lines
487 B
C++
26 lines
487 B
C++
#include "Tile.hpp"
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#include "Level.hpp"
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ClothTile::ClothTile(int id, int type) : Tile(id, TEXTURE_CLOTH_64, Material::cloth)
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{
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field_6C = type;
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m_TextureFrame = getTexture(0, type);
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}
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int ClothTile::getTexture(int dir)
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{
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return getTexture(dir, field_6C);
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}
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int ClothTile::getTexture(int dir, int data)
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{
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//@HUH: what?
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return ((~(this->field_6C & 0xFu) >> 3) & 1) + 16 * (~(this->field_6C & 0xF) & 7) + 113;
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}
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int ClothTile::getSpawnResourcesAuxValue(int val)
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{
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return val;
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}
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