Files
mcpe/source/World/Particle/ExplodeParticle.cpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

36 lines
845 B
C++

#include "Particle.hpp"
ExplodeParticle::ExplodeParticle(Level* level, float x, float y, float z, float vx, float vy, float vz) :
Particle(level, x, y, z, vx, vy, vz)
{
m_vel.x = vx + 0.05f * (2.0f * Mth::random() - 1.0f);
m_vel.y = vy + 0.05f * (2.0f * Mth::random() - 1.0f);
m_vel.z = vz + 0.05f * (2.0f * Mth::random() - 1.0f);
field_F8 = field_FC = field_100 = 0.7f + 0.3f * sharedRandom.nextFloat();
field_F0 = 1.0f + 6.0f * sharedRandom.nextFloat() * sharedRandom.nextFloat();
field_EC = int(16.0f / (0.2f + 0.8f * sharedRandom.nextFloat())) + 2;
}
void ExplodeParticle::tick()
{
field_3C = m_pos;
field_E8++;
if (field_E8 > field_EC)
remove();
m_vel.y += 0.004f;
field_DC = -8 * field_E8 / field_EC + 7;
move(m_vel.x, m_vel.y, m_vel.z);
m_vel *= 0.9f;
if (field_7C)
{
m_vel.x *= 0.7f;
m_vel.z *= 0.7f;
}
}