Files
mcpe/source/World/LevelData.hpp
iProgramInCpp 9642818a88 * Initial commit.
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2023-07-30 22:22:02 +03:00

41 lines
618 B
C++

#pragma once
#include <string>
#include "Utils.hpp"
#include "Vec3.hpp"
#include "Inventory.hpp"
struct PlayerData
{
Vec3 m_pos;
Vec3 m_vel;
float m_pitch;
float m_yaw;
float m_distanceFallen;
short field_24;
short field_26;
bool field_28;
int m_hotbar[C_MAX_HOTBAR_ITEMS];
void loadPlayer(Player* player);
};
struct LevelData
{
LevelData();
LevelData(long seed, const std::string&, int);
long m_seed = 0;
Pos m_spawnPos;
long field_10 = 0;
int field_14 = 0;
int field_18 = 0;
int field_1C = 0;
int field_20 = 0;
PlayerData m_LocalPlayerData;
int m_nPlayers = -1;
std::string field_78;
};