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mcpe/source/World/Generator/SpringFeature.cpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

43 lines
1.2 KiB
C++

#include "Feature.hpp"
#include "Level.hpp"
SpringFeature::SpringFeature(int id)
{
m_ID = id;
}
bool SpringFeature::place(Level* level, Random* random, int x, int y, int z)
{
if (level->getTile(x, y + 1, z) != Tile::rock->m_ID)
return false;
if (level->getTile(x, y - 1, z) != Tile::rock->m_ID)
return false;
if (level->getTile(x, y, z) && level->getTile(x, y, z) != Tile::rock->m_ID)
return false;
int nRockTiles = 0;
int nEmptyTiles = 0;
if (level->getTile(x - 1, y, z) == Tile::rock->m_ID) nRockTiles++;
if (level->getTile(x + 1, y, z) == Tile::rock->m_ID) nRockTiles++;
if (level->getTile(x, y, z - 1) == Tile::rock->m_ID) nRockTiles++;
if (level->getTile(x, y, z + 1) == Tile::rock->m_ID) nRockTiles++;
if (level->isEmptyTile(x - 1, y, z)) nEmptyTiles++;
if (level->isEmptyTile(x + 1, y, z)) nEmptyTiles++;
if (level->isEmptyTile(x, y, z - 1)) nEmptyTiles++;
if (level->isEmptyTile(x, y, z + 1)) nEmptyTiles++;
if (nEmptyTiles != 1) return true;
if (nRockTiles != 3) return true;
level->setTile(x, y, z, m_ID);
level->field_10 = true;
Tile::tiles[m_ID]->tick(level, x, y, z, random);
level->field_10 = false;
return true;
}