Files
mcpe/source/World/Entity/LocalPlayer.hpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

53 lines
1.2 KiB
C++

#pragma once
#include "Player.hpp"
#include "User.hpp"
#include "KeyboardInput.hpp"
class Minecraft;
class LocalPlayer : public Player
{
public:
LocalPlayer(Minecraft*, Level*, User*, int);
virtual ~LocalPlayer();
// TODO: void addAdditonalSaveData();
virtual void animateRespawn() override;
virtual void aiStep() override;
virtual bool isSneaking() override;
virtual int move(float x, float y, float z) override;
virtual void tick() override;
virtual void updateAi() override;
void calculateFlight(float, float, float);
void closeContainer(); //@HUH: oddly enough not a virtual/override
public:
int field_BEC = 0;
float field_BF0 = 0.0f;
float field_BF4 = 0.0f;
float field_BF8 = 0.0f;
float field_BFC = 0.0f;
float field_C00 = 0.0f;
float field_C04 = 0.0f;
float field_C08 = 0.0f;
float field_C0C = 0.0f;
float field_C10 = 0.0f;
float field_C14 = 0.0f;
float field_C18 = 0.0f;
float field_C1C = 0.0f;
int m_nAutoJumpFrames = 0;
// multiplayer related
float field_C24 = 0.0f;
float field_C28 = 0.0f;
float field_C2C = 0.0f;
float field_C30 = 0.0f;
float field_C34 = 0.0f;
// multiplayer related -- end
int field_C38 = 0;
Minecraft* m_pMinecraft;
KeyboardInput* m_pKeyboardInput = nullptr;
};