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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#pragma once
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#include <vector>
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#include "world/item/ItemInstance.hpp"
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#include "world/entity/Player.hpp"
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class Player; // in case we're included from Player.hpp
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#define C_MAX_HOTBAR_ITEMS (9)
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#define C_NUM_SURVIVAL_SLOTS (36)
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#define C_MAX_AMOUNT (64)
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class Inventory
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{
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public:
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Inventory(Player*);
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void prepareCreativeInventory();
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void prepareSurvivalInventory();
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int getNumSlots();
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int getNumItems();
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void addCreativeItem(int itemID, int auxValue = 0);
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void addTestItem(int itemID, int amount, int auxValue = 0);
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void clear();
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void addItem(ItemInstance* pInst);
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ItemInstance* getItem(int slotNo);
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ItemInstance* getQuickSlotItem(int slotNo);
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ItemInstance* getSelectedItem();
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int getQuickSlotItemId(int slotNo);
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int getSelectedItemId();
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void selectItem(int slotNo); // selects an item by slot number and puts it in the quick slots if needed
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void selectSlot(int slotNo);
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void setQuickSlotIndexByItemId(int slotNo, int itemID);
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void selectItemById(int itemID);
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int getSelectedSlotNo() const
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{
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return m_SelectedHotbarSlot;
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}
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public:
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int m_SelectedHotbarSlot;
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private:
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Player* m_pPlayer;
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bool m_bIsSurvival;
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int m_hotbar[C_MAX_HOTBAR_ITEMS];
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std::vector<ItemInstance> m_items;
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};
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