Files
mcpe/source/world/item/Inventory.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

55 lines
1.2 KiB
C++

#pragma once
#include <vector>
#include "world/item/ItemInstance.hpp"
#include "world/entity/Player.hpp"
class Player; // in case we're included from Player.hpp
#define C_MAX_HOTBAR_ITEMS (9)
#define C_NUM_SURVIVAL_SLOTS (36)
#define C_MAX_AMOUNT (64)
class Inventory
{
public:
Inventory(Player*);
void prepareCreativeInventory();
void prepareSurvivalInventory();
int getNumSlots();
int getNumItems();
void addCreativeItem(int itemID, int auxValue = 0);
void addTestItem(int itemID, int amount, int auxValue = 0);
void clear();
void addItem(ItemInstance* pInst);
ItemInstance* getItem(int slotNo);
ItemInstance* getQuickSlotItem(int slotNo);
ItemInstance* getSelectedItem();
int getQuickSlotItemId(int slotNo);
int getSelectedItemId();
void selectItem(int slotNo); // selects an item by slot number and puts it in the quick slots if needed
void selectSlot(int slotNo);
void setQuickSlotIndexByItemId(int slotNo, int itemID);
void selectItemById(int itemID);
int getSelectedSlotNo() const
{
return m_SelectedHotbarSlot;
}
public:
int m_SelectedHotbarSlot;
private:
Player* m_pPlayer;
bool m_bIsSurvival;
int m_hotbar[C_MAX_HOTBAR_ITEMS];
std::vector<ItemInstance> m_items;
};