Files
mcpe/source/world/entity/Player.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

86 lines
2.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "RakNetTypes.h"
#include "world/item/Inventory.hpp"
#include "world/entity/Mob.hpp"
#include "world/entity/ItemEntity.hpp"
class Inventory; // in case we're included from Inventory.hpp
class Player : public Mob
{
public:
Player(Level*);
virtual ~Player();
virtual void remove() override;
virtual void tick() override;
virtual bool isInWall() override;
virtual float getHeadHeight() override;
virtual bool isShootable() override;
virtual bool isPlayer() override;
virtual bool isCreativeModeAllowed() override;
virtual bool hurt(Entity*, int) override;
virtual void awardKillScore(Entity* pKilled, int score) override;
virtual void resetPos() override;
virtual void die(Entity* pCulprit) override;
virtual void aiStep() override;
virtual bool isImmobile() override;
virtual void updateAi() override;
virtual void defineSynchedData() override;
virtual void animateRespawn();
int addResource(int);
void animateRespawn(Player*, Level*);
void attack(Entity* pEnt);
bool canDestroy(Tile*);
void closeContainer();
void displayClientMessage(const std::string& msg);
void drop(ItemInstance*);
void drop(ItemInstance*, bool);
void drop();
float getDestroySpeed();
int getInventorySlot(int x);
Pos getRespawnPosition();
int getScore();
void prepareCustomTextures();
void reallyDrop(ItemEntity* pEnt);
void respawn();
void rideTick();
void setDefaultHeadHeight();
void setRespawnPos(Pos*);
void startCrafting(int, int, int);
void swing();
void take(Entity* pEnt, int x);
void touch(Entity* pEnt);
void interact(Entity* pEnt);
public:
//TODO
Inventory* m_pInventory;
uint8_t field_B94;
int m_score;
float field_B9C;
float field_BA0;
bool field_BA4;
int field_BA8;
std::string m_name;
int field_BC4;
RakNet::RakNetGUID m_guid;
//TODO
Pos m_respawnPos;
//TODO
bool m_bHaveRespawnPos;
//TODO
};