Files
mcpe/source/client/common/CThread.cpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

63 lines
1.3 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "CThread.hpp"
#include "client/common/Utils.hpp"
#if defined(_XBOX)
#elif defined(_WIN32)
#include <Windows.h> // for Sleep()
#else
#include <unistd.h>
#endif
void CThread::sleep(uint32_t ms)
{
#ifdef _WIN32
Sleep(ms);
#else
usleep(1000 * ms);
#endif
}
CThread::CThread(CThreadFunction func, void* param)
{
m_func = func;
#ifdef USE_CPP11_THREADS
std::thread thr(func, param);
m_thrd.swap(thr);
#elif defined(_XBOX)
m_thrd = CreateThread(
NULL, // not used
0, // initial stack size
func, // thread function
param, // thread argument
0, // creation option
LPDWORD(1) // thread identifier (but does it really matter if I'm the one managing them...?)
);
#else
pthread_attr_init(&m_thrd_attr);
pthread_attr_setdetachstate(&m_thrd_attr, 1);
pthread_create(&m_thrd, &m_thrd_attr, m_func, param);
#endif
}
CThread::~CThread()
{
#ifdef USE_CPP11_THREADS
m_thrd.join();
#elif defined(_XBOX)
#else
pthread_join(m_thrd, 0);
pthread_attr_destroy(&m_thrd_attr);
#endif
}