Files
mcpe/platforms/windows/AppPlatform_windows.hpp
iProgramInCpp df47842c5e * Add PatchManager - Allows you to patch terrain.png and items.png on the fly.
This can be used for modding, since you don't need to share copyrighted Mojang assets alongside your texture patches.
2023-08-09 22:13:04 +03:00

78 lines
2.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "compat/GL.hpp"
#include <ctime>
#include "AppPlatform.hpp"
#include "client/common/Utils.hpp"
#ifdef ORIGINAL_CODE
#error "This isn't original code. You probably shouldn't try to compile this"
#endif
// note: probably won't add AppPlatform_android until it's time
// to build an Android app
class AppPlatform_windows : public AppPlatform
{
public:
AppPlatform_windows();
void initConsts();
void buyGame() override;
void saveScreenshot(const std::string& fileName, int width, int height) override;
int checkLicense() override;
void createUserInput() override;
std::vector<std::string> getUserInput() override;
int getUserInputStatus() override;
int getScreenWidth() const override;
int getScreenHeight() const override;
void showDialog(eDialogType) override;
std::string getDateString(int time) override;
Texture loadTexture(const std::string& str, bool b) override;
std::vector<std::string> getOptionStrings() override;
// Also add these to allow proper turning within the game.
void recenterMouse() override;
void setMouseGrabbed(bool b) override;
void getMouseDiff(int& x, int& y) override;
void clearDiff() override;
void updateFocused(bool focused) override;
// Also add these to allow proper text input within the game.
bool shiftPressed() override;
void setShiftPressed(bool b);
// Also add these to allow saving options.
void setOptionStrings(const std::vector <std::string>& str) override;
// Also add this to allow dynamic texture patching.
std::string getPatchData() override;
void setScreenSize(int width, int height);
private:
int m_ScreenWidth;
int m_ScreenHeight;
std::vector<std::string> m_UserInput;
int m_UserInputStatus;
eDialogType m_DialogType;
bool m_bIsFocused;
bool m_bGrabbedMouse;
bool m_bActuallyGrabbedMouse;
bool m_bWasUnfocused;
bool m_bShiftPressed;
int m_MouseDiffX, m_MouseDiffY;
};