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https://github.com/celisej567/mcpe.git
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This can be used for modding, since you don't need to share copyrighted Mojang assets alongside your texture patches.
78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "compat/GL.hpp"
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#include <ctime>
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#include "AppPlatform.hpp"
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#include "client/common/Utils.hpp"
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#ifdef ORIGINAL_CODE
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#error "This isn't original code. You probably shouldn't try to compile this"
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#endif
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// note: probably won't add AppPlatform_android until it's time
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// to build an Android app
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class AppPlatform_windows : public AppPlatform
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{
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public:
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AppPlatform_windows();
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void initConsts();
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void buyGame() override;
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void saveScreenshot(const std::string& fileName, int width, int height) override;
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int checkLicense() override;
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void createUserInput() override;
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std::vector<std::string> getUserInput() override;
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int getUserInputStatus() override;
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int getScreenWidth() const override;
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int getScreenHeight() const override;
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void showDialog(eDialogType) override;
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std::string getDateString(int time) override;
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Texture loadTexture(const std::string& str, bool b) override;
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std::vector<std::string> getOptionStrings() override;
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// Also add these to allow proper turning within the game.
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void recenterMouse() override;
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void setMouseGrabbed(bool b) override;
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void getMouseDiff(int& x, int& y) override;
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void clearDiff() override;
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void updateFocused(bool focused) override;
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// Also add these to allow proper text input within the game.
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bool shiftPressed() override;
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void setShiftPressed(bool b);
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// Also add these to allow saving options.
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void setOptionStrings(const std::vector <std::string>& str) override;
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// Also add this to allow dynamic texture patching.
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std::string getPatchData() override;
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void setScreenSize(int width, int height);
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private:
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int m_ScreenWidth;
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int m_ScreenHeight;
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std::vector<std::string> m_UserInput;
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int m_UserInputStatus;
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eDialogType m_DialogType;
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bool m_bIsFocused;
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bool m_bGrabbedMouse;
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bool m_bActuallyGrabbedMouse;
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bool m_bWasUnfocused;
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bool m_bShiftPressed;
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int m_MouseDiffX, m_MouseDiffY;
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};
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