Files
mcpe/source/client/model/Cube.cpp

232 lines
5.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Cube.hpp"
float Cube::c = 180.0f / float(M_PI);
Cube::Cube(int a, int b)
{
field_2B4 = a;
field_2B8 = b;
}
void Cube::addBox(float a, float b, float c, int d, int e, int f)
{
addBox(a, b, c, d, e, f, 0.0f);
}
void Cube::addBox(float x, float y, float z, int d, int e, int f, float g)
{
float x1 = x, y1 = y, z1 = z;
float x2 = x + float(d), y2 = y + float(e), z2 = z + float(f);
x1 -= g;
y1 -= g;
z1 -= g;
x2 += g;
y2 += g;
z2 += g;
if (field_18)
std::swap(x1, x2);
m_verts[0] = VertexPT(x1, y1, z1, 0.0f, 0.0f);
m_verts[1] = VertexPT(x2, y1, z1, 0.0f, 8.0f);
m_verts[2] = VertexPT(x2, y2, z1, 8.0f, 8.0f);
m_verts[3] = VertexPT(x1, y2, z1, 8.0f, 0.0f);
m_verts[4] = VertexPT(x1, y1, z2, 0.0f, 0.0f);
m_verts[5] = VertexPT(x2, y1, z2, 0.0f, 8.0f);
m_verts[6] = VertexPT(x2, y2, z2, 8.0f, 8.0f);
m_verts[7] = VertexPT(x1, y2, z2, 8.0f, 0.0f);
int m = field_2B4, n = field_2B8;
m_faces[0] = PolygonQuad(&m_verts[5], &m_verts[1], &m_verts[2], &m_verts[6], m + f + d, n + f, m + f + d + f, n + f + e); // x2 face
m_faces[1] = PolygonQuad(&m_verts[0], &m_verts[4], &m_verts[7], &m_verts[3], m, n + f, m + f, n + f + e); // x1 face
m_faces[2] = PolygonQuad(&m_verts[5], &m_verts[4], &m_verts[0], &m_verts[1], m + f, n, m + f + d, n + f); // up face
m_faces[3] = PolygonQuad(&m_verts[2], &m_verts[3], &m_verts[7], &m_verts[6], m + f + d, n, m + f + d + d, n + f); // down face
m_faces[4] = PolygonQuad(&m_verts[1], &m_verts[0], &m_verts[3], &m_verts[2], m + f, n + f, m + f + d, n + f + e); // z1 face
m_faces[5] = PolygonQuad(&m_verts[4], &m_verts[5], &m_verts[6], &m_verts[7], m + f + d + f, n + f, m + f + d + f + d, n + f + e); // z2 face
#ifdef ENH_ENTITY_SHADING
m_faces[0].setColor(0.6f, 0.6f, 0.6f);
m_faces[1].setColor(0.6f, 0.6f, 0.6f);
m_faces[4].setColor(0.8f, 0.8f, 0.8f);
m_faces[5].setColor(0.8f, 0.8f, 0.8f);
m_faces[3].setColor(0.5f, 0.5f, 0.5f);
#endif
if (field_18)
{
for (int i = 0; i < 6; i++)
m_faces[i].mirror();
}
}
void Cube::compile(float f)
{
xglDeleteBuffers(1, &m_buffer);
xglGenBuffers(1, &m_buffer);
Tesselator& t = Tesselator::instance;
t.begin();
for (int i = 0; i < 6; i++)
m_faces[i].render(t, f, m_buffer);
t.end(m_buffer);
m_bCompiled = true;
}
void Cube::draw()
{
#ifdef ENH_ENTITY_SHADING
drawArrayVTC(m_buffer, 36, sizeof(Tesselator::Vertex));
#else
drawArrayVT(m_buffer, 36, sizeof(Tesselator::Vertex));
#endif
}
void Cube::drawSlow(float f)
{
Tesselator& t = Tesselator::instance;
t.begin();
for (int i = 0; i < 6; i++)
m_faces[i].render(t, f, m_buffer);
t.draw();
}
void Cube::render(float f)
{
if (field_1A)
return;
if (!field_19)
return;
if (!m_bCompiled)
compile(f);
if (field_C == 0.0f && field_10 == 0.0f && field_14 == 0.0f)
{
if (m_posX == 0.0f && m_posY == 0 && m_posZ == 0)
{
draw();
return;
}
glTranslatef( m_posX * f, m_posY * f, m_posZ * f);
draw();
glTranslatef(-m_posX * f, -m_posY * f, -m_posZ * f);
return;
}
glPushMatrix();
glTranslatef(m_posX * f, m_posY * f, m_posZ * f);
if (field_14 != 0.0f) glRotatef(field_14 * c, 0.0f, 0.0f, 1.0f);
if (field_10 != 0.0f) glRotatef(field_10 * c, 0.0f, 1.0f, 0.0f);
if (field_C != 0.0f) glRotatef(field_C * c, 1.0f, 0.0f, 0.0f);
draw();
glPopMatrix();
}
void Cube::renderRollable(float f)
{
if (field_1A)
return;
if (!field_19)
return;
if (!m_bCompiled)
compile(f);
glPushMatrix();
glTranslatef(m_posX * f, m_posY * f, m_posZ * f);
if (field_14 != 0.0f) glRotatef(field_14 * c, 0.0f, 0.0f, 1.0f);
if (field_10 != 0.0f) glRotatef(field_10 * c, 0.0f, 1.0f, 0.0f);
if (field_C != 0.0f) glRotatef(field_C * c, 1.0f, 0.0f, 0.0f);
draw();
glPopMatrix();
}
void Cube::renderHorrible(float f)
{
if (field_1A)
return;
if (!field_19)
return;
if (field_C == 0.0f && field_10 == 0.0f && field_14 == 0.0f)
{
if (m_posX == 0.0f && m_posY == 0 && m_posZ == 0)
{
drawSlow(f);
return;
}
glTranslatef( m_posX * f, m_posY * f, m_posZ * f);
drawSlow(f);
glTranslatef(-m_posX * f, -m_posY * f, -m_posZ * f);
return;
}
glPushMatrix();
glTranslatef(m_posX * f, m_posY * f, m_posZ * f);
if (field_14 != 0.0f) glRotatef(field_14 * c, 0.0f, 0.0f, 1.0f);
if (field_10 != 0.0f) glRotatef(field_10 * c, 0.0f, 1.0f, 0.0f);
if (field_C != 0.0f) glRotatef(field_C * c, 1.0f, 0.0f, 0.0f);
drawSlow(f);
glPopMatrix();
}
void Cube::translateTo(float f)
{
if (field_1A)
return;
if (!field_19)
return;
if (field_C == 0.0f && field_10 == 0.0f && field_14 == 0.0f)
{
if (m_posX == 0.0f && m_posY == 0 && m_posZ == 0)
return;
glTranslatef( m_posX * f, m_posY * f, m_posZ * f);
return;
}
glTranslatef(m_posX * f, m_posY * f, m_posZ * f);
if (field_14 != 0.0f) glRotatef(field_14 * c, 0.0f, 0.0f, 1.0f);
if (field_10 != 0.0f) glRotatef(field_10 * c, 0.0f, 1.0f, 0.0f);
if (field_C != 0.0f) glRotatef(field_C * c, 1.0f, 0.0f, 0.0f);
}
void Cube::setPos(float x, float y, float z)
{
m_posX = x;
m_posY = y;
m_posZ = z;
}
void Cube::setTexOffs(int a, int b)
{
field_2B4 = a;
field_2B8 = b;
}