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* Visual Studio Project Overhaul + Cleanup * SDL2 project for Windows * Re-added game client icon to SDL2 code * Renamed "AppPlatform_windows" to "AppPlatform_win32" (this is the name of the Windows API and is not representative of the architecture type) * Renamed "LoggerWindows" to "LoggerWin32" * Renamed "SoundSystemWindows to "SoundSystemDS" (DirectSound). This may be used for the 360, so it wouldn't really be Windows-specific then. * Moved "ClientSideNetworkHandler" from "network" to "client/network". We don't need it being compiled for the server if the client's the only thing that needs it. * I wonder if this still works on macOS... * Bugfixes & Fixed for macOS * Options::savePropertiesToFile Logging Bugfix * Silence Winsock Deprecation Warnings in RakNet * VS Project Improvements - Replaced 50 billion relative paths with $(MC_ROOT) - Added $(RAKNET_PATH) variable to override RakNet location - Re-added gitignore for .vcxproj.user files - Added debugging config to Directory.Builds.props - Slimmed down project configurations for SDL2 * VS Project Config Bugfixes - Fixed RakNet header path for additional includes * RakNet Target for XCode * XCode Project Config Fixes * Packet logging * Network VS Project Filter Fix * Fix RakNet Packet ID Length We previously didn't have consistency between old and new C++ regarding PacketType enum length. Now we do. This is required or else it completely breaks networking between the versions. * Additional RakNet Error Handling * Disable packet logging * * Fix CMakeLists.txt This reflects the relocation of ClientSideNetworkHandler.cpp. * * Also add renderer/GL/GL.cpp to the CMakeLists.txt * * Replace libpng with stb_image * * Fix buggy water behavior. * * Put the CMakeLists of the SDL project in debug mode * Visual Studio 2010 Support * * Change the SdlIoCallbacks from an array to a single member. This fixes compilation of the sdl2 target on VS. * * Fix missing _error label. * Revert "* Fix missing _error label." This reverts commit 99a057fc84049a16c864bd840fb439a008af5c74. * Revert "* Replace libpng with stb_image" * info_updateGame Tiles --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
154 lines
3.0 KiB
C++
154 lines
3.0 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <stdint.h>
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#include <string>
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#include <vector>
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enum eKeyMappingIndex
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{
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KM_FORWARD,
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KM_LEFT,
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KM_BACKWARD,
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KM_RIGHT,
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KM_JUMP,
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KM_INVENTORY,
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KM_DROP,
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KM_CHAT,
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KM_FOG,
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KM_SNEAK,
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KM_DESTROY,
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KM_PLACE,
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KM_MENU_NEXT,
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KM_MENU_PREVIOUS,
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KM_MENU_OK,
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KM_MENU_CANCEL, KM_BACK = KM_MENU_CANCEL,
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KM_SLOT_1,
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KM_SLOT_2,
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KM_SLOT_3,
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KM_SLOT_4,
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KM_SLOT_5,
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KM_SLOT_6,
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KM_SLOT_7,
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KM_SLOT_8,
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KM_SLOT_9,
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KM_SLOT_L,
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KM_SLOT_R,
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KM_TOGGLEGUI,
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KM_SCREENSHOT,
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KM_TOGGLEDEBUG,
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KM_TOGGLEAO,
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KM_TOGGLE3RD,
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KM_FLY_UP,
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KM_FLY_DOWN,
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KM_CHAT_CMD, // called "Open Chat" in Release 1.8
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KM_COUNT,
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};
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struct KeyMapping
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{
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std::string key;
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int value;
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KeyMapping() {}
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KeyMapping(const char* keyName, int keyCode) : key(keyName), value(keyCode) {}
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};
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class Options
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{
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public:
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struct Option;
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struct KeyBind;
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private:
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static bool readBool(const std::string& str);
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static int readInt(const std::string& str);
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static std::string saveBool(bool b);
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static std::string saveInt(int i);
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static std::vector<std::string> readPropertiesFromFile(const std::string& filePath);
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static void savePropertiesToFile(const std::string& filePath, std::vector<std::string> properties);
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private:
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void _initDefaultValues();
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void _load();
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public:
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Options();
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Options(const std::string& folderPath);
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void save();
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std::string getMessage(const Options::Option&);
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std::vector<std::string> getOptionStrings();
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int getKey(eKeyMappingIndex idx)
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{
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return m_keyMappings[idx].value;
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}
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bool isKey(eKeyMappingIndex idx, int keyCode)
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{
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return getKey(idx) == keyCode;
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}
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private:
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std::string m_filePath;
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public:
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float field_0;
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float m_fMasterVolume;
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float field_8;
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bool m_bInvertMouse;
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int m_iViewDistance;
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bool m_bViewBobbing;
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bool m_bAnaglyphs;
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uint8_t field_16;
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bool m_bFancyGraphics;
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bool m_bAmbientOcclusion;
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uint8_t field_19;
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std::string field_1C;
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KeyMapping m_keyMappings[KM_COUNT];
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int field_238;
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bool m_bDontRenderGui;
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bool m_bThirdPerson;
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uint8_t field_23E;
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bool m_bFlyCheat;
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uint8_t field_240;
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uint8_t field_241;
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float field_244;
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float field_248;
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int field_24C;
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std::string m_playerName;
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bool m_bServerVisibleDefault;
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bool m_bAutoJump;
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bool m_bDebugText;
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public:
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struct Option
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{
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bool field_0;
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bool field_1;
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std::string str;
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int field_1C;
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Option(int i, const std::string& str, bool b1, bool b2) : field_0(b1), field_1(b2), str(str), field_1C(i) {}
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static Option MUSIC;
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static Option SOUND;
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static Option INVERT_MOUSE;
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static Option SENSITIVITY;
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static Option RENDER_DISTANCE;
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static Option VIEW_BOBBING;
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static Option ANAGLYPH;
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static Option LIMIT_FRAMERATE;
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static Option DIFFICULTY;
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static Option GRAPHICS;
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static Option AMBIENT_OCCLUSION;
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static Option GUI_SCALE;
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};
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};
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