Files
mcpe/platforms/windows/projects/Client/Client.vcxproj
Brent f12a3c1c61 Visual Studio Project Overhaul + Cleanup (#80)
* Visual Studio Project Overhaul + Cleanup
* SDL2 project for Windows
* Re-added game client icon to SDL2 code
* Renamed "AppPlatform_windows" to "AppPlatform_win32" (this is the name of the Windows API and is not representative of the architecture type)
* Renamed "LoggerWindows" to "LoggerWin32"
* Renamed "SoundSystemWindows to "SoundSystemDS" (DirectSound). This may be used for the 360, so it wouldn't really be Windows-specific then.
* Moved "ClientSideNetworkHandler" from "network" to "client/network". We don't need it being compiled for the server if the client's the only thing that needs it.
* I wonder if this still works on macOS...

* Bugfixes & Fixed for macOS

* Options::savePropertiesToFile Logging Bugfix

* Silence Winsock Deprecation Warnings in RakNet

* VS Project Improvements
- Replaced 50 billion relative paths with $(MC_ROOT)
- Added $(RAKNET_PATH) variable to override RakNet location
- Re-added gitignore for .vcxproj.user files
- Added debugging config to Directory.Builds.props
- Slimmed down project configurations for SDL2

* VS Project Config Bugfixes
- Fixed RakNet header path for additional includes

* RakNet Target for XCode

* XCode Project Config Fixes

* Packet logging

* Network VS Project Filter Fix

* Fix RakNet Packet ID Length
We previously didn't have consistency between old and new C++ regarding PacketType enum length. Now we do. This is required or else it completely breaks networking between the versions.

* Additional RakNet Error Handling

* Disable packet logging

* * Fix CMakeLists.txt

This reflects the relocation of ClientSideNetworkHandler.cpp.

* * Also add renderer/GL/GL.cpp to the CMakeLists.txt

* * Replace libpng with stb_image

* * Fix buggy water behavior.

* * Put the CMakeLists of the SDL project in debug mode

* Visual Studio 2010 Support

* * Change the SdlIoCallbacks from an array to a single member.

This fixes compilation of the sdl2 target on VS.

* * Fix missing _error label.

* Revert "* Fix missing _error label."

This reverts commit 99a057fc84049a16c864bd840fb439a008af5c74.

* Revert "* Replace libpng with stb_image"

* info_updateGame Tiles

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-10-22 10:08:59 +03:00

386 lines
23 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_SDL2|Win32">
<Configuration>Debug_SDL2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug_SDL2|x64">
<Configuration>Debug_SDL2</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_SDL2|Win32">
<Configuration>Release_SDL2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_SDL2|x64">
<Configuration>Release_SDL2</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{a6e03dca-99f6-45b8-800d-73060ae407fc}</ProjectGuid>
<RootNamespace>Client</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL2|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL2|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL2|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL2|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="Minecraft">
<Import Project="../Directory.Build.props" Condition="'$(MC_GLOBAL_PROPS)'==''" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL2|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL2|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL2|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL2|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL2|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL2|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL2|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL2|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL2|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL2|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="$(MC_ROOT)\GameMods.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\app\App.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\app\AppPlatform.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\app\Minecraft.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\app\NinecraftApp.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\components\AvailableGamesList.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\components\Button.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\components\RolledSelectionList.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\components\ScrolledSelectionList.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\components\SmallButton.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\components\TextInputBox.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\components\WorldSelectionList.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\Gui.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\GuiComponent.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\Screen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\ChatScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\ConfirmScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\CreateWorldScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\DeathScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\DeleteWorldScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\DirectConnectScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\IngameBlockSelectionScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\InvalidLicenseScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\JoinGameScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\OptionsScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\PauseScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\ProgressScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\RenameMPLevelScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\SavingWorldScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\SelectWorldScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\gui\screens\StartMenuScreen.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\model\Cube.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\model\HumanoidModel.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\model\Model.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\model\PolygonQuad.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\network\ClientSideNetworkHandler.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\options\Options.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\player\input\Controller.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\player\input\ControllerTurnInput.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\player\input\ITurnInput.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\player\input\Keyboard.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\player\input\KeyboardInput.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\player\input\Mouse.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\player\input\MouseTurnInput.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\player\input\User.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\Chunk.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\Culler.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\DynamicTexture.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\EntityRenderDispatcher.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\EntityRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\FallingTileRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\HumanoidMobRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\ItemRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\ItemSpriteRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\MobRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\TntRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\entity\TripodCameraRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\Font.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\Frustum.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\FrustumCuller.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\GameRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\ItemInHandRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\LevelRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\LightLayer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\LightUpdate.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\PatchManager.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\RenderChunk.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\RenderList.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\Tesselator.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\Texture.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\Textures.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\TileRenderer.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\renderer\VertexPT.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\sound\SoundData.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\sound\SoundDefs.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\sound\SoundEngine.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\sound\SoundRepository.hpp" />
<ClInclude Include="$(MC_ROOT)\source\client\sound\SoundSystem.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="$(MC_ROOT)\source\client\app\App.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\app\AppPlatform.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\app\Minecraft.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\app\NinecraftApp.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\AvailableGamesList.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\Button.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\RolledSelectionList.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\ScrolledSelectionList.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\SmallButton.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\TextInputBox.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\components\WorldSelectionList.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\Gui.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\GuiComponent.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\Screen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\ChatScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\ConfirmScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\CreateWorldScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\DeathScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\DeleteWorldScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\DirectConnectScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\IngameBlockSelectionScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\InvalidLicenseScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\JoinGameScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\OptionsScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\PauseScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\ProgressScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\RenameMPLevelScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\SavingWorldScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\SelectWorldScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\gui\screens\StartMenuScreen.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\model\Cube.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\model\HumanoidModel.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\model\Model.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\model\PolygonQuad.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\network\ClientSideNetworkHandler.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\options\Options.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\player\input\Controller.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\player\input\ControllerTurnInput.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\player\input\ITurnInput.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\player\input\Keyboard.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\player\input\KeyboardInput.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\player\input\Mouse.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\player\input\MouseTurnInput.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\Chunk.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\Culler.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\DynamicTexture.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\EntityRenderDispatcher.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\EntityRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\FallingTileRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\HumanoidMobRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\ItemRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\ItemSpriteRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\MobRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\TntRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\entity\TripodCameraRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\FireTexture.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\Font.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\Frustum.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\FrustumCuller.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\GameRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\ItemInHandRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\LavaSideTexture.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\LavaTexture.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\LevelRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\LightLayer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\LightUpdate.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\PatchManager.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\RenderChunk.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\RenderList.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\Tesselator.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\Textures.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\TileRenderer.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\WaterSideTexture.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\renderer\WaterTexture.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\sound\SoundData.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\sound\SoundEngine.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\sound\SoundRepository.cpp" />
<ClCompile Include="$(MC_ROOT)\source\client\sound\SoundSystem.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Common\Common.vcxproj">
<Project>{71774270-fd1b-4269-bd8f-f75a52d43eb6}</Project>
</ProjectReference>
<ProjectReference Include="..\Network\Network.vcxproj">
<Project>{e43f7c6a-a099-48c9-9d37-b56cd8d6d785}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>