Files
mcpe/source/World/Generator/LargeFeature.cpp
iProgramInCpp 7d331e76c7 * Decompile LargeFeature, LargeCaveFeature. Add in game for testing.
* Rename Random::nextTLong to Random::nextLong
2023-08-04 21:48:57 +03:00

27 lines
562 B
C++

#include "LargeFeature.hpp"
LargeFeature::LargeFeature()
{
}
LargeFeature::~LargeFeature()
{
}
void LargeFeature::apply(ChunkSource* csrc, Level* level, int x, int z, uint8_t* tiles, int unk)
{
m_random.setSeed(level->getSeed());
int r1 = 2 * (m_random.nextLong() / 2) + 1;
int r2 = 2 * (m_random.nextLong() / 2) + 1;
for (int ax = x - m_radius; ax <= x + m_radius; ax++)
{
for (int az = z - m_radius; az <= z + m_radius; az++)
{
m_random.setSeed((r1 * ax + r2 * az) & level->getSeed());
addFeature(level, ax, az, x, z, tiles, unk);
}
}
}