Files
mcpe/source/World/Renderer/MobRenderer.hpp
iProgramInCpp 9642818a88 * Initial commit.
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2023-07-30 22:22:02 +03:00

29 lines
836 B
C++

#pragma once
#include "EntityRenderer.hpp"
class MobRenderer : public EntityRenderer
{
public:
MobRenderer(Model*, float);
void setArmor(Model*);
virtual void render(Entity*, float, float, float, float, float) override;
virtual int prepareArmor(Mob*, int, float);
virtual void setupPosition(Entity*, float, float, float);
virtual void setupRotations(Entity*, float, float, float);
virtual float getAttackAnim(Mob*, float);
virtual float getBob(Mob*, float);
virtual float getFlipDegrees(Mob*);
virtual int getOverlayColor(Mob*, float, float);
virtual void scale(Mob*, float);
virtual void renderName(Mob*, float, float, float);
virtual void renderNameTag(Mob*, const std::string&, float, float, float, int);
virtual void additionalRendering(Mob*, float);
public:
Model* m_pModel;
Model* m_pArmorModel = nullptr;
};