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29 lines
836 B
C++
29 lines
836 B
C++
#pragma once
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#include "EntityRenderer.hpp"
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class MobRenderer : public EntityRenderer
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{
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public:
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MobRenderer(Model*, float);
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void setArmor(Model*);
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virtual void render(Entity*, float, float, float, float, float) override;
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virtual int prepareArmor(Mob*, int, float);
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virtual void setupPosition(Entity*, float, float, float);
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virtual void setupRotations(Entity*, float, float, float);
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virtual float getAttackAnim(Mob*, float);
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virtual float getBob(Mob*, float);
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virtual float getFlipDegrees(Mob*);
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virtual int getOverlayColor(Mob*, float, float);
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virtual void scale(Mob*, float);
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virtual void renderName(Mob*, float, float, float);
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virtual void renderNameTag(Mob*, const std::string&, float, float, float, int);
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virtual void additionalRendering(Mob*, float);
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public:
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Model* m_pModel;
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Model* m_pArmorModel = nullptr;
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};
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