Files
mcpe/source/World/Renderer/Chunk.hpp
iProgramInCpp 9642818a88 * Initial commit.
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2023-07-30 22:22:02 +03:00

59 lines
1.0 KiB
C++

#pragma once
#include "Utils.hpp"
#include "FrustumCuller.hpp"
#include "RenderList.hpp"
#include "Tesselator.hpp"
class Level;
class Entity;
class Chunk
{
public:
Chunk(Level*, int, int, int, int, int, GLuint*);
float distanceToSqr(const Entity*) const;
float squishedDistanceToSqr(const Entity*) const;
void reset();
int getList(int idx);
RenderChunk* getRenderChunk(int idx);
int getAllLists(int* arr, int arr_idx, int idx);
void cull(Culler* pCuller);
void renderBB();
bool isEmpty();
void setDirty();
void setPos(int x, int y, int z);
void setClean();
bool isDirty();
void rebuild();
void translateToPos();
public:
static int updates;
public:
Level* m_pLevel;
Pos m_pos;
int field_10;
int field_14;
int field_18;
bool field_1C[2];
Pos m_pos2;
float field_2C;
AABB m_aabb;
int field_48;
bool m_bVisible;
bool field_4D = true;
bool field_4E = false;
int field_50;
bool field_54;
RenderChunk m_renderChunks[2];
Tesselator* m_pTesselator;
int field_8C;
GLuint* field_90;
bool field_94 = false;
bool m_bDirty = false;
};