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mcpe/source/Renderer/VertexPT.hpp
iProgramInCpp 9642818a88 * Initial commit.
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2023-07-30 22:22:02 +03:00

17 lines
307 B
C++

#pragma once
struct VertexPT
{
float x = 0, y = 0, z = 0;
float u = 0, v = 0;
VertexPT() {}
VertexPT(float x, float y, float z) : x(x), y(y), z(z) {}
VertexPT(float x, float y, float z, float(u), float(v)) : x(x), y(y), z(z), u(u), v(v) {}
void setUV(float _u, float _v)
{
u = _u, v = _v;
}
};