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30 lines
362 B
C++
30 lines
362 B
C++
#pragma once
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#include "compat/GL.hpp"
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class RenderChunk
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{
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static int runningId;
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public:
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GLuint field_0 = -1;
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int field_4 = 0;
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int m_id;
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float field_C = 0.0f;
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float field_10 = 0.0f;
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float field_14 = 0.0f;
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public:
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RenderChunk()
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{
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m_id = ++runningId;
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}
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RenderChunk(GLuint a1, int a2)
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{
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m_id = ++runningId;
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field_0 = a1;
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field_4 = a2;
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}
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};
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