Files
mcpe/source/Renderer/PolygonQuad.hpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

32 lines
742 B
C++

#pragma once
#include <utility>
#include "VertexPT.hpp"
#include "Tesselator.hpp"
#include "Utils.hpp" // to configure 1 thing
class PolygonQuad
{
public:
PolygonQuad() {};
PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d);
PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, float u1, float v1, float u2, float v2);
PolygonQuad(VertexPT* a, VertexPT* b, VertexPT* c, VertexPT* d, int u1i, int v1i, int u2i, int v2i);
void flipNormal();
void mirror();
void render(Tesselator& t, float scale, int unused);
#ifdef ENH_ENTITY_SHADING
void setColor(float r, float g, float b);
#endif
private:
VertexPT m_verts[4];
bool m_bFlipNormals = false;
#ifdef ENH_ENTITY_SHADING
int m_color = 0xFFFFFF;
#endif
};