Files
mcpe/source/Renderer/GameRenderer.hpp
iProgramInCpp 9642818a88 * Initial commit.
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2023-07-30 22:22:02 +03:00

73 lines
1.4 KiB
C++

#pragma once
#include "ItemInHandRenderer.hpp"
class Minecraft;
class Entity;
class GameRenderer
{
public:
GameRenderer(Minecraft*);
~GameRenderer();
void saveMatrices();
void setupCamera(float f, int i);
void bobHurt(float);
void bobView(float);
void moveCameraToPlayer(float);
#ifndef ORIGINAL_CODE
void renderNoCamera();
#endif
void renderLevel(float);
void render(float);
void tick();
void setupGuiScreen();
void onGraphicsReset();
void zoomRegion(float a, float b, float c);
void unZoomRegion();
void setupClearColor(float f);
void setupFog(int i);
void pick(float);
void renderItemInHand(float, int);
float getFov(float f);
public:
ItemInHandRenderer* m_pItemInHandRenderer = nullptr;
Minecraft* m_pMinecraft = nullptr;
float field_8 = 0.0f;
int field_C = 0;
Entity* field_10 = nullptr;
//...
float field_2C = 4.0f;
float field_30 = 4.0f;
float field_34 = 0.0f;
float field_38 = 0.0f;
float field_3C = 0.0f;
float field_40 = 0.0f;
float field_44 = 1.0f;
float field_48 = 0.0f;
float field_4C = 0.0f;
float field_50 = 0.0f;
float field_54 = 0.0f;
float field_58 = 0.0f;
float field_5C = 0.0f;
float field_60 = 0.0f;
float field_64 = 0.0f;
float field_68 = 0.0f;
float field_6C = 0.0f;
float field_70 = 0.0f;
float field_74 = 0.0f;
float field_78 = 0.0f;
float field_7C = 0.0f;
float field_80 = 0.0f;
float field_84 = 0.0f;
float m_matrix_projection[16];
float m_matrix_model_view[16];
};