Files
mcpe/source/Network/NetEventCallback.hpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

44 lines
1.5 KiB
C++

#pragma once
#include "RakNetTypes.h"
#include "Packet.hpp"
class Packet;
class LoginPacket;
class MessagePacket;
class StartGamePacket;
class AddPlayerPacket;
class RemoveEntityPacket;
class MovePlayerPacket;
class PlaceBlockPacket;
class RemoveBlockPacket;
class UpdateBlockPacket;
class RequestChunkPacket;
class ChunkDataPacket;
class PlayerEquipmentPacket;
#include "Level.hpp"
class Level;
class NetEventCallback
{
public:
virtual ~NetEventCallback() {}
virtual void levelGenerated(Level*);
virtual void onConnect(const RakNet::RakNetGUID&);
virtual void onUnableToConnect();
virtual void onNewClient(const RakNet::RakNetGUID&);
virtual void onDisconnect(const RakNet::RakNetGUID&);
virtual void handle(const RakNet::RakNetGUID&, LoginPacket*);
virtual void handle(const RakNet::RakNetGUID&, MessagePacket*);
virtual void handle(const RakNet::RakNetGUID&, StartGamePacket*);
virtual void handle(const RakNet::RakNetGUID&, AddPlayerPacket*);
virtual void handle(const RakNet::RakNetGUID&, RemoveEntityPacket*);
virtual void handle(const RakNet::RakNetGUID&, MovePlayerPacket*);
virtual void handle(const RakNet::RakNetGUID&, PlaceBlockPacket*);
virtual void handle(const RakNet::RakNetGUID&, RemoveBlockPacket*);
virtual void handle(const RakNet::RakNetGUID&, UpdateBlockPacket*);
virtual void handle(const RakNet::RakNetGUID&, RequestChunkPacket*);
virtual void handle(const RakNet::RakNetGUID&, ChunkDataPacket*);
virtual void handle(const RakNet::RakNetGUID&, PlayerEquipmentPacket*);
};