Files
mcpe/source/GameMode/GameMode.hpp
iProgramInCpp 9642818a88 * Initial commit.
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2023-07-30 22:22:02 +03:00

38 lines
1.0 KiB
C++

#pragma once
#include "Level.hpp"
#include "ItemInstance.hpp"
class Minecraft;
class GameMode
{
public:
GameMode(Minecraft* pMinecraft);
virtual ~GameMode();
virtual void initLevel(Level*);
virtual void startDestroyBlock(int, int, int, int);
virtual bool destroyBlock(int, int, int, int);
virtual void continueDestroyBlock(int, int, int, int);
virtual void stopDestroyBlock();
virtual void tick();
virtual void render(float f);
virtual float getPickRange();
virtual bool useItem(Player*, Level*, ItemInstance*);
virtual bool useItemOn(Player*, Level*, ItemInstance*, int, int, int, int);
virtual LocalPlayer* createPlayer(Level*);
virtual void initPlayer(Player*);
virtual void adjustPlayer(Player*);
virtual bool canHurtPlayer();
virtual void interact(Player*, Entity*);
virtual void attack(Player*, Entity*);
virtual int handleInventoryMouseClick(int, int, int, Player*);
virtual void handleCloseInventory(int, Player*);
virtual bool isCreativeType();
virtual bool isSurvivalType();
public:
Minecraft* m_pMinecraft;
uint8_t field_8 = 0;
};