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34 lines
737 B
C++
34 lines
737 B
C++
#pragma once
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#include "Screen.hpp"
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#include "WorldSelectionList.hpp"
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class SelectWorldScreen : public Screen
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{
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public:
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SelectWorldScreen();
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void init() override;
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bool isInGameScreen() override;
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void keyPressed(int code) override;
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void tick() override;
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void render(int mouseX, int mouseY, float f) override;
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bool handleBackEvent(bool b) override;
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void buttonClicked(Button* pButton) override;
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bool isIndexValid(int);
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std::string getUniqueLevelName(const std::string& in);
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void loadLevelSource();
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public:
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Button m_btnDelete;
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Button m_btnCreateNew;
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Button m_btnBack;
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Button m_btnUnknown;
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WorldSelectionList* m_pWorldSelectionList = nullptr;
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std::vector<LevelSummary> m_levels;
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bool field_12C;
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int field_130 = 0;
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};
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