Files
mcpe/source/GUI/Screen/SelectWorldScreen.hpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

34 lines
737 B
C++

#pragma once
#include "Screen.hpp"
#include "WorldSelectionList.hpp"
class SelectWorldScreen : public Screen
{
public:
SelectWorldScreen();
void init() override;
bool isInGameScreen() override;
void keyPressed(int code) override;
void tick() override;
void render(int mouseX, int mouseY, float f) override;
bool handleBackEvent(bool b) override;
void buttonClicked(Button* pButton) override;
bool isIndexValid(int);
std::string getUniqueLevelName(const std::string& in);
void loadLevelSource();
public:
Button m_btnDelete;
Button m_btnCreateNew;
Button m_btnBack;
Button m_btnUnknown;
WorldSelectionList* m_pWorldSelectionList = nullptr;
std::vector<LevelSummary> m_levels;
bool field_12C;
int field_130 = 0;
};