Files
mcpe/source/GUI/Screen/Screen.hpp
iProgramInCpp 9642818a88 * Initial commit.
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2023-07-30 22:22:02 +03:00

56 lines
1.2 KiB
C++

#pragma once
#include "Mouse.hpp"
#include "Keyboard.hpp"
#include "Button.hpp"
#include "TextInputBox.hpp"
class Button;
class Screen : public GuiComponent
{
public:
Screen();
virtual ~Screen();
void init(Minecraft*, int, int);
void updateTabButtonSelection();
void setSize(int width, int height);
virtual void render(int, int, float);
virtual void init();
virtual void updateEvents();
virtual void mouseEvent();
virtual void keyboardEvent();
virtual bool handleBackEvent(bool);
virtual void tick();
virtual void removed();
virtual void renderBackground(int);
virtual void renderBackground();
virtual void renderDirtBackground(int);
virtual bool isPauseScreen();
virtual bool isErrorScreen();
virtual bool isInGameScreen();
virtual void confirmResult(bool, int);
virtual void buttonClicked(Button*);
virtual void mouseClicked(int, int, int);
virtual void mouseReleased(int, int, int);
virtual void keyPressed(int);
public:
int m_width = 1;
int m_height = 1;
bool field_10 = false;
Minecraft* m_pMinecraft;
std::vector<Button*> m_buttons;
std::vector<Button*> m_buttonTabList;
int m_tabButtonIndex = 0;
Font* m_pFont;
Button* m_pClickedButton = 0;
#ifndef ORIGINAL_CODE
std::vector<TextInputBox*> m_textInputs;
#endif
};