Files
mcpe/source/GUI/Gui.hpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

56 lines
1.2 KiB
C++

#pragma once
#include "GuiComponent.hpp"
#include "Minecraft.hpp"
#include "Random.hpp"
#include "Utils.hpp"
class Minecraft; // in case we're included from Minecraft.hpp
struct GuiMessage
{
std::string msg;
int field_18;
GuiMessage(const std::string& x, int a) : msg(x), field_18(a) {}
};
class Gui : public GuiComponent
{
public:
Gui(Minecraft* pMinecraft);
void addMessage(const std::string& str);
void inventoryUpdated();
void renderVignette(float, int, int);
void setNowPlaying(const std::string& str);
void render(float f, bool bHaveScreen, int mouseX, int mouseY);
void tick();
void renderSlot(int slot, int x, int y, float f);
int getSlotIdAt(int mx, int my);
bool isInside(int mx, int my);
void handleClick(int id, int mx, int my);
void handleKeyPressed(int keyCode);
public:
static float InvGuiScale;
public:
float field_8 = 0;
std::string field_C = "";
std::vector<GuiMessage> m_guiMessages;
int field_24 = 0;
int field_28 = 0;
int field_2C = 0;
Random m_random;
Minecraft* m_pMinecraft;
int field_9FC = 0;
std::string field_A00 = "";
int field_A18 = 0;
bool field_A1C = false;
float field_A20 = 1.0f;
RenderChunk m_renderChunk;
bool field_A3C = true;
};