Files
mcpe/source/world/gamemode/GameMode.hpp
2024-03-28 14:39:40 +03:00

47 lines
1.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "world/level/Level.hpp"
#include "world/item/ItemInstance.hpp"
class Minecraft;
class LocalPlayer;
class GameMode
{
public:
GameMode(Minecraft* pMinecraft);
virtual ~GameMode();
virtual void initLevel(Level*);
virtual void startDestroyBlock(int, int, int, int);
virtual bool destroyBlock(int, int, int, int);
virtual void continueDestroyBlock(int, int, int, int);
virtual void stopDestroyBlock();
virtual void tick();
virtual void render(float f);
virtual float getPickRange();
virtual bool useItem(Player*, Level*, ItemInstance*);
virtual bool useItemOn(Player*, Level*, ItemInstance*, int, int, int, int);
virtual LocalPlayer* createPlayer(Level*);
virtual void initPlayer(Player*);
virtual void adjustPlayer(Player*);
virtual bool canHurtPlayer();
virtual void interact(Player*, Entity*);
virtual void attack(Player*, Entity*);
virtual int handleInventoryMouseClick(int, int, int, Player*);
virtual void handleCloseInventory(int, Player*);
virtual bool isCreativeType();
virtual bool isSurvivalType();
public:
Minecraft* m_pMinecraft;
uint8_t field_8;
};