mirror of
https://github.com/celisej567/mcpe.git
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111 lines
5.5 KiB
CMake
111 lines
5.5 KiB
CMake
add_library(Client STATIC
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app/App.cpp app/App.hpp
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app/AppPlatform.cpp app/AppPlatform.hpp
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app/Minecraft.cpp app/Minecraft.hpp
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app/NinecraftApp.cpp app/NinecraftApp.hpp
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model/ChickenModel.cpp model/ChickenModel.hpp
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model/CowModel.cpp model/CowModel.hpp
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model/CreeperModel.cpp model/CreeperModel.hpp
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model/Cube.cpp model/Cube.hpp
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model/HumanoidModel.cpp model/HumanoidModel.hpp
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model/Model.cpp model/Model.hpp
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model/ModelPart.cpp model/ModelPart.hpp
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model/PigModel.cpp model/PigModel.hpp
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model/PolygonQuad.cpp model/PolygonQuad.hpp
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model/QuadrupedModel.cpp model/QuadrupedModel.hpp
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model/SheepFurModel.cpp model/SheepFurModel.hpp
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model/SheepModel.cpp model/SheepModel.hpp
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model/SkeletonModel.cpp model/SkeletonModel.hpp
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model/SpiderModel.cpp model/SpiderModel.hpp
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model/ZombieModel.cpp model/ZombieModel.hpp
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network/ClientSideNetworkHandler.cpp network/ClientSideNetworkHandler.hpp
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player/LocalPlayer.cpp player/LocalPlayer.hpp
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player/input/Controller.cpp player/input/Controller.hpp
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player/input/ControllerTurnInput.cpp player/input/ControllerTurnInput.hpp
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player/input/CustomInputHolder.cpp player/input/CustomInputHolder.hpp
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player/input/IBuildInput.cpp player/input/IBuildInput.hpp
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player/input/IInputHolder.cpp player/input/IInputHolder.hpp
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player/input/IMoveInput.cpp player/input/IMoveInput.hpp
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player/input/ITouchScreenModel.cpp player/input/ITouchScreenModel.hpp
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player/input/ITurnInput.cpp player/input/ITurnInput.hpp
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player/input/IncludeExcludeArea.cpp player/input/IncludeExcludeArea.hpp
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player/input/Keyboard.cpp player/input/Keyboard.hpp
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player/input/KeyboardInput.cpp player/input/KeyboardInput.hpp
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player/input/Mouse.cpp player/input/Mouse.hpp
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player/input/MouseDevice.cpp player/input/MouseDevice.hpp
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player/input/MouseHandler.cpp player/input/MouseHandler.hpp
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player/input/MouseTurnInput.cpp player/input/MouseTurnInput.hpp
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player/input/Multitouch.cpp player/input/Multitouch.hpp
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player/input/PolygonArea.cpp player/input/PolygonArea.hpp
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player/input/RectangleArea.cpp player/input/RectangleArea.hpp
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player/input/TouchAreaModel.cpp player/input/TouchAreaModel.hpp
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player/input/TouchInputHolder.cpp player/input/TouchInputHolder.hpp
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player/input/TouchscreenInput_TestFps.cpp player/input/TouchscreenInput_TestFps.hpp
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player/input/UnifiedTurnBuild.cpp player/input/UnifiedTurnBuild.hpp
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renderer/Chunk.cpp renderer/Chunk.hpp
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renderer/Culler.cpp renderer/Culler.hpp
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renderer/DynamicTexture.cpp renderer/DynamicTexture.hpp
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renderer/FireTexture.cpp
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renderer/FoliageColor.cpp renderer/FoliageColor.hpp
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renderer/Font.cpp renderer/Font.hpp
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renderer/Frustum.cpp renderer/Frustum.hpp
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renderer/FrustumCuller.cpp renderer/FrustumCuller.hpp
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renderer/GameRenderer.cpp renderer/GameRenderer.hpp
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renderer/GrassColor.cpp renderer/GrassColor.hpp
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renderer/ItemInHandRenderer.cpp renderer/ItemInHandRenderer.hpp
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renderer/LavaSideTexture.cpp
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renderer/LavaTexture.cpp
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renderer/LevelRenderer.cpp renderer/LevelRenderer.hpp
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renderer/PatchManager.cpp renderer/PatchManager.hpp
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renderer/RenderChunk.cpp renderer/RenderChunk.hpp
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renderer/RenderList.cpp renderer/RenderList.hpp
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renderer/Tesselator.cpp renderer/Tesselator.hpp
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renderer/Textures.cpp renderer/Textures.hpp
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renderer/TileRenderer.cpp renderer/TileRenderer.hpp
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renderer/WaterSideTexture.cpp
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renderer/WaterTexture.cpp
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renderer/entity/ChickenRenderer.cpp renderer/entity/ChickenRenderer.hpp
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renderer/entity/CowRenderer.cpp renderer/entity/CowRenderer.hpp
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renderer/entity/CreeperRenderer.cpp renderer/entity/CreeperRenderer.hpp
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renderer/entity/EntityRenderDispatcher.cpp renderer/entity/EntityRenderDispatcher.hpp
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renderer/entity/EntityRenderer.cpp renderer/entity/EntityRenderer.hpp
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renderer/entity/FallingTileRenderer.cpp renderer/entity/FallingTileRenderer.hpp
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renderer/entity/HumanoidMobRenderer.cpp renderer/entity/HumanoidMobRenderer.hpp
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renderer/entity/ItemRenderer.cpp renderer/entity/ItemRenderer.hpp
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renderer/entity/ItemSpriteRenderer.cpp renderer/entity/ItemSpriteRenderer.hpp
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renderer/entity/MobRenderer.cpp renderer/entity/MobRenderer.hpp
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renderer/entity/PigRenderer.cpp renderer/entity/PigRenderer.hpp
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renderer/entity/RocketRenderer.cpp renderer/entity/RocketRenderer.hpp
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renderer/entity/SheepFurRenderer.cpp renderer/entity/SheepFurRenderer.hpp
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renderer/entity/SheepRenderer.cpp renderer/entity/SheepRenderer.hpp
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renderer/entity/SkeletonRenderer.cpp renderer/entity/SkeletonRenderer.hpp
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renderer/entity/SpiderRenderer.cpp renderer/entity/SpiderRenderer.hpp
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renderer/entity/TntRenderer.cpp renderer/entity/TntRenderer.hpp
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renderer/entity/TripodCameraRenderer.cpp renderer/entity/TripodCameraRenderer.hpp
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renderer/entity/ZombieRenderer.cpp renderer/entity/ZombieRenderer.hpp
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sound/SoundData.cpp sound/SoundData.hpp
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sound/SoundEngine.cpp sound/SoundEngine.hpp
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sound/SoundRepository.cpp sound/SoundRepository.hpp
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sound/SoundSystem.cpp sound/SoundSystem.hpp
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)
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if (NEWUI)
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# NOTE: NEWUI definition is actually used only in Minecraft.cpp
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target_compile_definitions(Client PRIVATE NEWUI)
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add_subdirectory(newui)
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else()
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add_subdirectory(gui)
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endif()
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# Sound Data
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if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/../../sound_data/sounds.h")
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if(NOT DEFINED ENV{CI})
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message(WARNING "Missing sound data! Did you run tools/grabsounds.py?")
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endif()
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target_compile_definitions(Client PRIVATE MISSING_SOUND_DATA)
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endif()
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target_link_libraries(Client PUBLIC
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Gui
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Renderer
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)
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