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66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <vector>
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#include <list>
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#define USE_PTHREAD_MUTEX
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#ifdef USE_PTHREAD_MUTEX
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#include <pthread.h>
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#else
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#error TODO: Implement support for other types of mutexes, such
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#error as C++11 mutexes. Although I'm pretty sure this will only
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#error be included for Android. -iProgram
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#endif
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#include <SLES/OpenSLES.h>
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#ifdef __ANDROID__
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#include <SLES/OpenSLES_Android.h>
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#endif
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#include "client/sound/SoundSystem.hpp"
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#include "client/sound/SoundData.hpp"
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typedef std::list<SLObjectItf> SLSoundList;
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class SoundSystemSL : public SoundSystem
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{
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public:
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SoundSystemSL();
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~SoundSystemSL();
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void init();
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void destroy();
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bool checkErr(SLresult res);
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void removeStoppedSounds();
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void setListenerPos(float x, float y, float z) override;
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void setListenerAngle(float yaw, float pitch) override;
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void load(const std::string& sound) override;
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void play(const std::string& sound) override;
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void pause(const std::string& sound) override;
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void stop(const std::string& sound) override;
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void playAt(const SoundDesc& sound, float x, float y, float z, float volume, float pitch) override;
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static void removePlayer(SLAndroidSimpleBufferQueueItf caller, void* context);
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private:
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SLSoundList m_playingSounds;
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SLEngineItf m_slEngine;
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SL3DLocationItf m_3dLocationItf;
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SLObjectItf m_slOutputMix;
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float m_listenerX;
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float m_listenerY;
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float m_listenerZ;
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int m_soundCount;
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bool m_bAvailable;
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std::vector<SLObjectItf> m_tempToRemove;
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static std::vector<SLObjectItf> toRemove;
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static SLObjectItf objEngine;
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static pthread_mutex_t toRemoveMutex;
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};
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