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* * Add BuildActionIntention crap * * Set Client and World projects to use MP compilation * asd * * Use the new BuildActionIntention to break and place blocks. * * Reverse engineer the IArea system. * * Copy break logic from survival into creative conditionally * * Reverse IBuildInput and MouseHandler * Replace the new relative paths in the client project with $(MC_ROOT) again * * Reverse Multitouch, MouseDevice * * Reverse a bunch of auxiliary classes for input. * * Use CustomInputHolder instead of holding inputs manually. * * Reverse a whole BUNCH of things! * * Add feedback textures to the gitignore. * * D-pad now renders! Also loads of other work. * * More Stuff * * Finish touch control bug fixing. * * Finalize work. * * One last thing.. * * Add a "cramped" mode to the options screen and start menu. * * Oh, forgot to do something
167 lines
3.7 KiB
C++
167 lines
3.7 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "CreativeMode.hpp"
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#include "client/app/Minecraft.hpp"
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CreativeMode::CreativeMode(Minecraft* pMC) : GameMode(pMC)
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{
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}
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bool CreativeMode::destroyBlock(int x, int y, int z, int i)
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{
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m_pMinecraft->m_pParticleEngine->destroy(x, y, z);
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TileID tile = m_pMinecraft->m_pLevel->getTile(x, y, z);
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int data = m_pMinecraft->m_pLevel->getData(x, y, z);
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if (!GameMode::destroyBlock(x, y, z, i))
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return false;
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//@HUH: check too late?
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bool bCanDestroy = m_pMinecraft->m_pLocalPlayer->canDestroy(Tile::tiles[tile]);
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if (bCanDestroy)
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{
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Tile::tiles[tile]->playerDestroy(m_pMinecraft->m_pLevel, m_pMinecraft->m_pLocalPlayer, x, y, z, data);
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if (m_pMinecraft->isOnline())
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{
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m_pMinecraft->m_pRakNetInstance->send(new RemoveBlockPacket(m_pMinecraft->m_pLocalPlayer->m_EntityID, x, y, z));
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}
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}
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return true;
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}
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// @NOTE: Duplicate of SurvivalMode's break logic!
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void CreativeMode::startDestroyBlock(int x, int y, int z, int i)
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{
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if (!m_pMinecraft->isTouchscreen())
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{
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GameMode::startDestroyBlock(x, y, z, i);
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return;
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}
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TileID tile = m_pMinecraft->m_pLevel->getTile(x, y, z);
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if (tile <= 0)
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return;
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if (m_destroyProgress == 0.0f)
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{
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Tile::tiles[tile]->attack(m_pMinecraft->m_pLevel, x, y, z, m_pMinecraft->m_pLocalPlayer);
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}
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if (Tile::tiles[tile]->getDestroyProgress(m_pMinecraft->m_pLocalPlayer) >= 1.0f)
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{
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destroyBlock(x, y, z, i);
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}
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return;
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}
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void CreativeMode::continueDestroyBlock(int x, int y, int z, int i)
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{
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if (!m_pMinecraft->isTouchscreen())
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{
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GameMode::continueDestroyBlock(x, y, z, i);
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return;
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}
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if (m_destroyCooldown > 0)
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{
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m_destroyCooldown--;
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return;
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}
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if (m_destroyingX != x || m_destroyingY != y || m_destroyingZ != z)
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{
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m_destroyProgress = 0.0f;
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m_lastDestroyProgress = 0.0f;
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m_destroyTicks = 0;
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m_destroyingX = x;
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m_destroyingY = y;
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m_destroyingZ = z;
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return;
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}
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TileID tile = m_pMinecraft->m_pLevel->getTile(m_destroyingX, m_destroyingY, m_destroyingZ);
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if (!tile)
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return;
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Tile* pTile = Tile::tiles[tile];
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float destroyProgress = pTile->getDestroyProgress(m_pMinecraft->m_pLocalPlayer);
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m_destroyProgress += 16.0f * destroyProgress;
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m_destroyTicks++;
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if ((m_destroyTicks & 3) == 1)
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{
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m_pMinecraft->m_pSoundEngine->play("step." + pTile->m_pSound->m_name,
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float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f,
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0.5f * (1.0f + pTile->m_pSound->field_18), 0.8f * pTile->m_pSound->field_1C);
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}
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if (m_destroyProgress >= 1.0f)
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{
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destroyBlock(m_destroyingX, m_destroyingY, m_destroyingZ, i);
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m_destroyTicks = 0;
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m_destroyCooldown = 5;
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m_destroyProgress = 0.0f;
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m_lastDestroyProgress = 0.0f;
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}
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}
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void CreativeMode::stopDestroyBlock()
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{
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m_destroyProgress = 0.0f;
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m_destroyCooldown = 0;
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}
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void CreativeMode::tick()
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{
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m_lastDestroyProgress = m_destroyProgress;
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}
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void CreativeMode::render(float f)
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{
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if (m_destroyProgress <= 0.0f)
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{
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m_pMinecraft->m_gui.field_8 = 0.0f;
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m_pMinecraft->m_pLevelRenderer->field_10 = 0.0f;
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}
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else
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{
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float x = m_lastDestroyProgress + (m_destroyProgress - m_lastDestroyProgress) * f;
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m_pMinecraft->m_gui.field_8 = x;
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m_pMinecraft->m_pLevelRenderer->field_10 = x;
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}
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}
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void CreativeMode::initPlayer(Player* p)
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{
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p->m_yaw = -180.0f;
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p->m_pInventory->prepareCreativeInventory();
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}
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float CreativeMode::getPickRange()
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{
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return 5.0f;
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}
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bool CreativeMode::isCreativeType()
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{
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return true;
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}
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bool CreativeMode::isSurvivalType()
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{
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return false;
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}
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