Files
mcpe/source/world/gamemode/CreativeMode.cpp
iProgramInCpp 60b21356a1 Integrate touch related development. (#90)
* * Add BuildActionIntention crap

* * Set Client and World projects to use MP compilation

* asd

* * Use the new BuildActionIntention to break and place blocks.

* * Reverse engineer the IArea system.

* * Copy break logic from survival into creative conditionally

* * Reverse IBuildInput and MouseHandler
* Replace the new relative paths in the client project with $(MC_ROOT) again

* * Reverse Multitouch, MouseDevice

* * Reverse a bunch of auxiliary classes for input.

* * Use CustomInputHolder instead of holding inputs manually.

* * Reverse a whole BUNCH of things!

* * Add feedback textures to the gitignore.

* * D-pad now renders! Also loads of other work.

* * More Stuff

* * Finish touch control bug fixing.

* * Finalize work.

* * One last thing..

* * Add a "cramped" mode to the options screen and start menu.

* * Oh, forgot to do something
2023-11-02 00:49:11 +02:00

167 lines
3.7 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "CreativeMode.hpp"
#include "client/app/Minecraft.hpp"
CreativeMode::CreativeMode(Minecraft* pMC) : GameMode(pMC)
{
}
bool CreativeMode::destroyBlock(int x, int y, int z, int i)
{
m_pMinecraft->m_pParticleEngine->destroy(x, y, z);
TileID tile = m_pMinecraft->m_pLevel->getTile(x, y, z);
int data = m_pMinecraft->m_pLevel->getData(x, y, z);
if (!GameMode::destroyBlock(x, y, z, i))
return false;
//@HUH: check too late?
bool bCanDestroy = m_pMinecraft->m_pLocalPlayer->canDestroy(Tile::tiles[tile]);
if (bCanDestroy)
{
Tile::tiles[tile]->playerDestroy(m_pMinecraft->m_pLevel, m_pMinecraft->m_pLocalPlayer, x, y, z, data);
if (m_pMinecraft->isOnline())
{
m_pMinecraft->m_pRakNetInstance->send(new RemoveBlockPacket(m_pMinecraft->m_pLocalPlayer->m_EntityID, x, y, z));
}
}
return true;
}
// @NOTE: Duplicate of SurvivalMode's break logic!
void CreativeMode::startDestroyBlock(int x, int y, int z, int i)
{
if (!m_pMinecraft->isTouchscreen())
{
GameMode::startDestroyBlock(x, y, z, i);
return;
}
TileID tile = m_pMinecraft->m_pLevel->getTile(x, y, z);
if (tile <= 0)
return;
if (m_destroyProgress == 0.0f)
{
Tile::tiles[tile]->attack(m_pMinecraft->m_pLevel, x, y, z, m_pMinecraft->m_pLocalPlayer);
}
if (Tile::tiles[tile]->getDestroyProgress(m_pMinecraft->m_pLocalPlayer) >= 1.0f)
{
destroyBlock(x, y, z, i);
}
return;
}
void CreativeMode::continueDestroyBlock(int x, int y, int z, int i)
{
if (!m_pMinecraft->isTouchscreen())
{
GameMode::continueDestroyBlock(x, y, z, i);
return;
}
if (m_destroyCooldown > 0)
{
m_destroyCooldown--;
return;
}
if (m_destroyingX != x || m_destroyingY != y || m_destroyingZ != z)
{
m_destroyProgress = 0.0f;
m_lastDestroyProgress = 0.0f;
m_destroyTicks = 0;
m_destroyingX = x;
m_destroyingY = y;
m_destroyingZ = z;
return;
}
TileID tile = m_pMinecraft->m_pLevel->getTile(m_destroyingX, m_destroyingY, m_destroyingZ);
if (!tile)
return;
Tile* pTile = Tile::tiles[tile];
float destroyProgress = pTile->getDestroyProgress(m_pMinecraft->m_pLocalPlayer);
m_destroyProgress += 16.0f * destroyProgress;
m_destroyTicks++;
if ((m_destroyTicks & 3) == 1)
{
m_pMinecraft->m_pSoundEngine->play("step." + pTile->m_pSound->m_name,
float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f,
0.5f * (1.0f + pTile->m_pSound->field_18), 0.8f * pTile->m_pSound->field_1C);
}
if (m_destroyProgress >= 1.0f)
{
destroyBlock(m_destroyingX, m_destroyingY, m_destroyingZ, i);
m_destroyTicks = 0;
m_destroyCooldown = 5;
m_destroyProgress = 0.0f;
m_lastDestroyProgress = 0.0f;
}
}
void CreativeMode::stopDestroyBlock()
{
m_destroyProgress = 0.0f;
m_destroyCooldown = 0;
}
void CreativeMode::tick()
{
m_lastDestroyProgress = m_destroyProgress;
}
void CreativeMode::render(float f)
{
if (m_destroyProgress <= 0.0f)
{
m_pMinecraft->m_gui.field_8 = 0.0f;
m_pMinecraft->m_pLevelRenderer->field_10 = 0.0f;
}
else
{
float x = m_lastDestroyProgress + (m_destroyProgress - m_lastDestroyProgress) * f;
m_pMinecraft->m_gui.field_8 = x;
m_pMinecraft->m_pLevelRenderer->field_10 = x;
}
}
void CreativeMode::initPlayer(Player* p)
{
p->m_yaw = -180.0f;
p->m_pInventory->prepareCreativeInventory();
}
float CreativeMode::getPickRange()
{
return 5.0f;
}
bool CreativeMode::isCreativeType()
{
return true;
}
bool CreativeMode::isSurvivalType()
{
return false;
}