mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-04 14:09:47 +03:00
* * Add BuildActionIntention crap * * Set Client and World projects to use MP compilation * asd * * Use the new BuildActionIntention to break and place blocks. * * Reverse engineer the IArea system. * * Copy break logic from survival into creative conditionally * * Reverse IBuildInput and MouseHandler * Replace the new relative paths in the client project with $(MC_ROOT) again * * Reverse Multitouch, MouseDevice * * Reverse a bunch of auxiliary classes for input. * * Use CustomInputHolder instead of holding inputs manually. * * Reverse a whole BUNCH of things! * * Add feedback textures to the gitignore. * * D-pad now renders! Also loads of other work. * * More Stuff * * Finish touch control bug fixing. * * Finalize work. * * One last thing.. * * Add a "cramped" mode to the options screen and start menu. * * Oh, forgot to do something
37 lines
949 B
C++
37 lines
949 B
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include <vector>
|
|
|
|
#include "MouseDevice.hpp"
|
|
|
|
struct MouseAction;
|
|
|
|
class Mouse
|
|
{
|
|
public:
|
|
static void feed(MouseButtonType buttonType, bool buttonState, int posX, int posY);
|
|
static short getX();
|
|
static short getY();
|
|
static bool next();
|
|
static bool isButtonDown(MouseButtonType btn);
|
|
static bool getButtonState(MouseButtonType btn);
|
|
static bool getEventButtonState();
|
|
//static void setX(int x);
|
|
//static void setY(int y);
|
|
static void reset();
|
|
static void reset2();
|
|
static MouseButtonType getEventButton();
|
|
static MouseAction* getEvent();
|
|
|
|
private:
|
|
static MouseDevice _instance;
|
|
};
|