Files
mcpe/source/client/app/NinecraftApp.cpp
iProgramInCpp 60b21356a1 Integrate touch related development. (#90)
* * Add BuildActionIntention crap

* * Set Client and World projects to use MP compilation

* asd

* * Use the new BuildActionIntention to break and place blocks.

* * Reverse engineer the IArea system.

* * Copy break logic from survival into creative conditionally

* * Reverse IBuildInput and MouseHandler
* Replace the new relative paths in the client project with $(MC_ROOT) again

* * Reverse Multitouch, MouseDevice

* * Reverse a bunch of auxiliary classes for input.

* * Use CustomInputHolder instead of holding inputs manually.

* * Reverse a whole BUNCH of things!

* * Add feedback textures to the gitignore.

* * D-pad now renders! Also loads of other work.

* * More Stuff

* * Finish touch control bug fixing.

* * Finalize work.

* * One last thing..

* * Add a "cramped" mode to the options screen and start menu.

* * Oh, forgot to do something
2023-11-02 00:49:11 +02:00

157 lines
2.7 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "NinecraftApp.hpp"
#include "world/item/Item.hpp"
#include "client/player/input/Multitouch.hpp"
#include "client/gui/screens/StartMenuScreen.hpp"
#ifdef DEMO
#include "world/level/storage/MemoryLevelStorageSource.hpp"
#else
#include "world/level/storage/ExternalFileLevelStorageSource.hpp"
#endif
bool NinecraftApp::_hasInitedStatics;
bool NinecraftApp::handleBack(bool b)
{
if (m_bPreparingLevel)
return true;
if (!m_pLevel)
{
if (!m_pScreen)
return false;
return m_pScreen->handleBackEvent(b);
}
if (b)
return 1;
if (!m_pScreen) return false;
if (m_pScreen->handleBackEvent(b))
return true;
setScreen(nullptr);
return true;
}
void NinecraftApp::initGLStates()
{
GL_TEXTURE_2D;
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glCullFace(GL_BACK);
glEnable(GL_TEXTURE_2D);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
glDisable(GL_LIGHTING);
}
int NinecraftApp::getFpsIntlCounter()
{
int ofps = m_fps;
m_fps = 0;
return ofps;
}
void NinecraftApp::init()
{
Mth::initMth();
if (!_hasInitedStatics)
{
_hasInitedStatics = true;
Material::initMaterials();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
}
initGLStates();
Tesselator::instance.init();
platform()->initSoundSystem();
Minecraft::init();
#ifdef DEMO
m_pLevelStorageSource = new MemoryLevelStorageSource;
#else
m_pLevelStorageSource = new ExternalFileLevelStorageSource(m_externalStorageDir);
#endif
field_D9C = 0;
setScreen(new StartMenuScreen);
}
void NinecraftApp::onGraphicsReset()
{
initGLStates();
Tesselator::instance.init();
Minecraft::onGraphicsReset();
}
void NinecraftApp::teardown()
{
}
void NinecraftApp::update()
{
++m_fps;
Multitouch::commit();
Minecraft::update();
#ifdef ORIGINAL_CODE
eglSwapBuffers(field_8, m_rotY);
#endif
Mouse::reset2();
updateStats();
}
void NinecraftApp::updateStats()
{
/*
int timeMs = getTimeMs();
if (timeMs > field_2B0 + 999)
{
if (m_pLocalPlayer)
{
Vec3 &pos = m_pLocalPlayer->m_pos;
LOG_I("%d fps\t%3d chunk updates. (%.2f, %.2f, %.2f)", m_fps, Chunk::updates, pos.x, pos.y, pos.z);
LOG_I("%s", m_pLevelRenderer->gatherStats1().c_str());
Chunk::updates = 0;
}
else
{
LOG_I("%d fps", m_fps);
}
field_2B0 = timeMs;
m_fps = 0;
}
*/
}
NinecraftApp::NinecraftApp()
{
field_DBC = 0;
field_DC0 = 1;
m_fps = 0;
}
NinecraftApp::~NinecraftApp()
{
teardown();
}