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* Visual Studio Project Overhaul + Cleanup * SDL2 project for Windows * Re-added game client icon to SDL2 code * Renamed "AppPlatform_windows" to "AppPlatform_win32" (this is the name of the Windows API and is not representative of the architecture type) * Renamed "LoggerWindows" to "LoggerWin32" * Renamed "SoundSystemWindows to "SoundSystemDS" (DirectSound). This may be used for the 360, so it wouldn't really be Windows-specific then. * Moved "ClientSideNetworkHandler" from "network" to "client/network". We don't need it being compiled for the server if the client's the only thing that needs it. * I wonder if this still works on macOS... * Bugfixes & Fixed for macOS * Options::savePropertiesToFile Logging Bugfix * Silence Winsock Deprecation Warnings in RakNet * VS Project Improvements - Replaced 50 billion relative paths with $(MC_ROOT) - Added $(RAKNET_PATH) variable to override RakNet location - Re-added gitignore for .vcxproj.user files - Added debugging config to Directory.Builds.props - Slimmed down project configurations for SDL2 * VS Project Config Bugfixes - Fixed RakNet header path for additional includes * RakNet Target for XCode * XCode Project Config Fixes * Packet logging * Network VS Project Filter Fix * Fix RakNet Packet ID Length We previously didn't have consistency between old and new C++ regarding PacketType enum length. Now we do. This is required or else it completely breaks networking between the versions. * Additional RakNet Error Handling * Disable packet logging * * Fix CMakeLists.txt This reflects the relocation of ClientSideNetworkHandler.cpp. * * Also add renderer/GL/GL.cpp to the CMakeLists.txt * * Replace libpng with stb_image * * Fix buggy water behavior. * * Put the CMakeLists of the SDL project in debug mode * Visual Studio 2010 Support * * Change the SdlIoCallbacks from an array to a single member. This fixes compilation of the sdl2 target on VS. * * Fix missing _error label. * Revert "* Fix missing _error label." This reverts commit 99a057fc84049a16c864bd840fb439a008af5c74. * Revert "* Replace libpng with stb_image" * info_updateGame Tiles --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
34 lines
1.8 KiB
XML
34 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros">
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<MC_GLOBAL_PROPS>whattimeisit?</MC_GLOBAL_PROPS>
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<MC_ROOT>$(ProjectDir)..\..\..\..\</MC_ROOT>
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<RAKNET_PATH>$(MC_ROOT)\thirdparty\raknet\</RAKNET_PATH>
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</PropertyGroup>
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<PropertyGroup>
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(Configuration)\</IntDir>
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<PlatformToolset Condition="'$(PlatformToolsetVersion)'=='' Or $(PlatformToolsetVersion)>=141">v141_xp</PlatformToolset>
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<WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(MC_ROOT);$(MC_ROOT)\source;$(MC_ROOT)\thirdparty;$(RAKNET_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>HANDLE_CHARS_SEPARATELY;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>false</ConformanceMode>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="$(Configuration.EndsWith('_SDL2'))">
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<ClCompile>
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<AdditionalIncludeDirectories>$(SDL2_PATH)\include;$(LIBPNG_PATH);$(OPENAL_PATH)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>USE_SDL;USE_OPENAL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(PlatformToolsetVersion)'!='' And $(PlatformToolsetVersion)<140">
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<ClCompile>
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<PreprocessorDefinitions>USE_OLD_CPP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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</Project>
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