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* * Add new scrollable options list. * * Add OptionList.cpp to the CMakeLists.txt * * Add the new stuff by @jonkadelic to the new options menu.
662 lines
12 KiB
C++
662 lines
12 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <time.h>
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#include <stdio.h> // have to include this to avoid it being included again later from being a problem
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#include <stdint.h>
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#include <stdarg.h>
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#include <assert.h>
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#include <limits.h>
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#ifndef _USE_MATH_DEFINES
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#define _USE_MATH_DEFINES
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#endif
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#include <math.h>
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#ifndef M_PI
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#define M_PI (3.14159265358979)
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#endif
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#include <string>
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#include <sstream>
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#ifdef USE_OLD_CPP
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#ifndef constexpr
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#define constexpr const
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#endif
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#ifndef nullptr
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#define nullptr NULL
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#endif
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#ifndef override
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#define override
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#endif
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#endif
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#ifdef _MSC_VER
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#pragma warning (disable : 4068)
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#endif
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#if defined(_WIN32)
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#ifndef _XBOX // assume we're on a normal Windows device
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#define WIN32_LEAN_AND_MEAN
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#include <WinSock2.h>
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#include <Windows.h>
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#include <WS2tcpip.h>
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#include <direct.h>
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#include <io.h>
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#elif defined(_XBOX)
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#include <xtl.h>
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#include <winsockx.h>
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#endif
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// XPL means "Cross PLatform"
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#define XPL_ACCESS _access
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#define XPL_MKDIR(path, mode) _mkdir(path)
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// Bare bones non conforming implementation, but good enough
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struct dirent
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{
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int d_type;
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char d_name[_MAX_PATH + 1];
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};
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struct DIR
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{
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HANDLE current;
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WIN32_FIND_DATA findData;
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bool returnedFirstFileData;
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};
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#define DT_UNKNOWN (0)
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#define DT_DIR (4)
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#define DT_REG (8)
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DIR* opendir(const char* name);
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dirent* readdir(DIR* dir);
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void closedir(DIR* dir);
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#include <sys/stat.h>
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#ifndef S_ISDIR
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#define S_ISDIR(mode) (((mode) & S_IFMT) == S_IFDIR)
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#endif
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// https://stackoverflow.com/questions/341817/is-there-a-replacement-for-unistd-h-for-windows-visual-c
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/* Values for the second argument to access.
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These may be OR'd together. */
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#define R_OK 4 /* Test for read permission. */
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#define W_OK 2 /* Test for write permission. */
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//#define X_OK 1 /* execute permission - unsupported in windows*/
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#define F_OK 0 /* Test for existence. */
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#else
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#include <unistd.h>
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#include <dirent.h>
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// XPL means "Cross PLatform"
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#define XPL_ACCESS access
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#define XPL_MKDIR(path, mode) mkdir(path, mode)
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#endif
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#include "../../compat/KeyCodes.hpp"
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#include "Logger.hpp"
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// options:
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#include "../../GameMods.hpp"
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// don't know where to declare these:
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#ifndef MOD_USE_BIGGER_SCREEN_SIZE
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#define C_DEFAULT_SCREEN_WIDTH (854)
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#define C_DEFAULT_SCREEN_HEIGHT (480)
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#else
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#define C_DEFAULT_SCREEN_WIDTH (1280)
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#define C_DEFAULT_SCREEN_HEIGHT (720)
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#endif
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#define C_MAX_TILES (256)
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#define C_DEFAULT_PORT (19132)
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#define C_MAX_CONNECTIONS (4) // pitiful
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constexpr int C_MIN_X = -32000000, C_MAX_X = 32000000;
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constexpr int C_MIN_Z = -32000000, C_MAX_Z = 32000000;
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constexpr int C_MIN_Y = 0, C_MAX_Y = 128;
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const char* GetTerrainName();
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const char* GetItemsName();
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const char* GetGUIBlocksName();
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#ifdef ORIGINAL_CODE
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#define C_TERRAIN_NAME "terrain.png"
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#define C_ITEMS_NAME "gui/items.png"
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#define C_BLOCKS_NAME "gui/gui_blocks.png"
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#else
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#define C_TERRAIN_NAME GetTerrainName()
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#define C_ITEMS_NAME "gui/items.png"
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#define C_BLOCKS_NAME "gui/gui_blocks.png"
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#endif
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#define C_MAX_CHUNKS_X (16)
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#define C_MAX_CHUNKS_Z (16)
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// 9 chunks around a player things will tick
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#define C_TICK_DISTANCE_CHKS (9)
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// note: bunch of these are unimplemented.
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enum eTileID
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{
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TILE_AIR,
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TILE_STONE,
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TILE_GRASS,
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TILE_DIRT,
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TILE_STONEBRICK,
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TILE_WOOD,
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TILE_SAPLING,
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TILE_BEDROCK,
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TILE_WATER,
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TILE_WATER_CALM,
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TILE_LAVA,
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TILE_LAVA_CALM,
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TILE_SAND,
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TILE_GRAVEL,
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TILE_ORE_GOLD,
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TILE_ORE_IRON,
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TILE_ORE_COAL,
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TILE_TREE_TRUNK,
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TILE_LEAVES,
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TILE_SPONGE,
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TILE_GLASS,
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TILE_ORE_LAPIS,
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TILE_BLOCK_LAPIS,
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TILE_DISPENSER,
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TILE_SANDSTONE,
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TILE_NOTE_BLOCK,
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TILE_BED,
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TILE_RAIL_POWERED,
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TYPE_RAIL_ACTIVATOR,
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TILE_PISTON_STICKY,
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TILE_COBWEB,
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TILE_TALLGRASS,
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TILE_DEAD_BUSH,
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TILE_PISTON,
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TILE_PISTON_HEAD,
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TILE_CLOTH,
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TILE_PISTON_MOVING,
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TILE_FLOWER,
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TILE_ROSE,
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TILE_MUSHROOM_1,
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TILE_MUSHROOM_2,
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TILE_BLOCK_GOLD,
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TILE_BLOCK_IRON,
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TILE_STONESLAB_FULL,
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TILE_STONESLAB_HALF,
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TILE_BRICKS,
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TILE_TNT,
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TILE_BOOKSHELF,
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TILE_MOSS_STONE,
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TILE_OBSIDIAN,
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TILE_TORCH,
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TILE_FIRE,
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TILE_SPAWNER,
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TILE_STAIRS_WOOD,
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TILE_CHEST,
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TILE_WIRE,
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TILE_ORE_EMERALD,
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TILE_BLOCK_EMERALD,
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TILE_WORKBENCH,
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TILE_WHEAT,
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TILE_FARMLAND,
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TILE_FURNACE,
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TILE_FURNACE_LIT,
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TILE_SIGN,
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TILE_DOOR_WOOD,
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TILE_LADDER,
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TILE_RAIL,
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TILE_STAIRS_STONE,
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TILE_SIGN_WALL,
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TILE_LEVER,
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TILE_PLATE_STONE,
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TILE_DOOR_IRON,
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TILE_PLATE_WOOD,
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TILE_ORE_REDSTONE,
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TILE_ORE_REDSTONE_LIT,
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TILE_NOT_GATE_OFF,
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TILE_NOT_GATE_ON,
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TILE_BUTTON_STONE,
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TILE_TOPSNOW,
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TILE_ICE,
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TILE_SNOW,
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TILE_CACTUS,
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TILE_CLAY,
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TILE_REEDS,
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TILE_JUKEBOX,
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TILE_FENCE,
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TILE_PUMPKIN,
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TILE_NETHERRACK,
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TILE_SOUL_SAND,
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TILE_GLOWSTONE,
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TILE_PORTAL,
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TILE_PUMPKIN_LIT,
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TILE_CAKE,
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TILE_REPEATER_OFF,
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TILE_REPEATER_ON,
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TILE_INVISIBLE = 95, // in JE, this is a locked chest
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TILE_TRAPDOOR,
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TILE_STONE_MONSTER_EGG,
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TILE_STONE_BRICKS,
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TILE_MUSHROOM1_BLOCK,
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TILE_MUSHROOM2_BLOCK,
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TILE_CLOTH_00 = 101,
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TILE_CLOTH_10,
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TILE_CLOTH_20,
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TILE_CLOTH_30,
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TILE_CLOTH_40,
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TILE_CLOTH_50,
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TILE_CLOTH_60,
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TILE_CLOTH_70,
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TILE_CLOTH_01,
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TILE_CLOTH_11,
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TILE_CLOTH_21,
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TILE_CLOTH_31,
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TILE_CLOTH_41,
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TILE_CLOTH_51,
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TILE_CLOTH_61,
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TILE_INFO_UPDATEGAME1 = 248,
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TILE_INFO_UPDATEGAME2 = 249,
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TILE_OBSIDIAN_CRYING = 200, // custom stuff - ID of 200
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ITEM_SHOVEL_IRON = 256,
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ITEM_PICKAXE_IRON,
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ITEM_HATCHET_IRON,
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ITEM_FLINT_AND_STEEL,
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ITEM_APPLE,
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ITEM_BOW,
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ITEM_ARROW,
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ITEM_COAL,
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ITEM_EMERALD,
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ITEM_INGOT_IRON,
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ITEM_INGOT_GOLD,
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ITEM_SWORD_IRON,
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ITEM_SWORD_WOOD,
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ITEM_SHOVEL_WOOD,
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ITEM_PICKAXE_WOOD,
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ITEM_HATCHET_WOOD,
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ITEM_SWORD_STONE,
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ITEM_SHOVEL_STONE,
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ITEM_PICKAXE_STONE,
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ITEM_HATCHET_STONE,
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ITEM_SWORD_EMERALD,
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ITEM_SHOVEL_EMERALD,
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ITEM_PICKAXE_EMERALD,
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ITEM_HATCHET_EMERALD,
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ITEM_STICK,
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ITEM_BOWL,
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ITEM_STEW_MUSHROOM,
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ITEM_SWORD_GOLD,
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ITEM_SHOVEL_GOLD,
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ITEM_PICKAXE_GOLD,
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ITEM_HATCHET_GOLD,
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ITEM_STRING,
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ITEM_FEATHER,
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ITEM_SULPHUR,
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ITEM_HOE_WOOD,
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ITEM_HOE_STONE,
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ITEM_HOE_IRON,
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ITEM_HOE_EMERALD,
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ITEM_HOE_GOLD,
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ITEM_SEEDS,
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ITEM_WHEAT,
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ITEM_BREAD,
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ITEM_HELMET_CLOTH,
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ITEM_CHESTPLATE_CLOTH,
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ITEM_LEGGINGS_CLOTH,
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ITEM_BOOTS_CLOTH,
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ITEM_HELMET_CHAIN,
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ITEM_CHESTPLATE_CHAIN,
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ITEM_LEGGINGS_CHAIN,
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ITEM_BOOTS_CHAIN,
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ITEM_HELMET_IRON,
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ITEM_CHESTPLATE_IRON,
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ITEM_LEGGINGS_IRON,
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ITEM_BOOTS_IRON,
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ITEM_HELMET_EMERALD,
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ITEM_CHESTPLATE_EMERALD,
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ITEM_LEGGINGS_EMERALD,
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ITEM_BOOTS_EMERALD,
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ITEM_HELMET_GOLD,
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ITEM_CHESTPLATE_GOLD,
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ITEM_LEGGINGS_GOLD,
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ITEM_BOOTS_GOLD,
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ITEM_FLINT,
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ITEM_PORKCHOP_RAW,
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ITEM_PORKCHOP_COOKED,
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ITEM_PAINTING,
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ITEM_APPLE_GOLD,
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ITEM_SIGN,
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ITEM_DOOR_WOOD,
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ITEM_BUCKET,
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ITEM_BUCKET_WATER,
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ITEM_BUCKET_LAVA,
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ITEM_MINECART,
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ITEM_SADDLE,
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ITEM_DOOR_IRON,
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ITEM_REDSTONE,
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ITEM_SNOWBALL,
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ITEM_BOAT,
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ITEM_LEATHER,
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ITEM_BUCKET_MILK,
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ITEM_BRICK,
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ITEM_CLAY,
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ITEM_REEDS,
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ITEM_PAPER,
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ITEM_BOOK,
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ITEM_SLIME_BALL,
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ITEM_MINECART_CHEST,
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ITEM_MINECART_FURNACE,
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ITEM_EGG,
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ITEM_COMPASS,
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ITEM_FISHING_ROD,
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ITEM_CLOCK,
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ITEM_YELLOW_DUST,
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ITEM_FISH_RAW,
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ITEM_FISH_COOKED,
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ITEM_DYE_POWDER,
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ITEM_BONE,
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ITEM_SUGAR,
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ITEM_CAKE,
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ITEM_BED,
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ITEM_DIODE,
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ITEM_COOKIE,
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ITEM_RECORD_01,
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ITEM_RECORD_02,
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ITEM_CAMERA = 456,
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};
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enum // Textures
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{
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TEXTURE_GRASS_TOP = 0,
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TEXTURE_STONE,
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TEXTURE_DIRT,
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TEXTURE_GRASS_SIDE,
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TEXTURE_PLANKS,
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TEXTURE_STONE_SLAB_SIDE,
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TEXTURE_STONE_SLAB_TOP,
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TEXTURE_BRICKS,
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TEXTURE_TNT_SIDE,
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TEXTURE_TNT_TOP,
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TEXTURE_TNT_BOTTOM,
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TEXTURE_COBWEB,
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TEXTURE_ROSE,
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TEXTURE_FLOWER,
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TEXTURE_WATER_STATIC,
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TEXTURE_SAPLING,
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TEXTURE_STONEBRICK,
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TEXTURE_BEDROCK,
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TEXTURE_SAND,
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TEXTURE_GRAVEL,
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TEXTURE_LOG_SIDE,
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TEXTURE_LOG_TOP,
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TEXTURE_IRON,
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TEXTURE_GOLD,
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TEXTURE_EMERALD,
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TEXTURE_CHEST_ONE_TOP,
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TEXTURE_CHEST_ONE_SIDE,
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TEXTURE_CHEST_ONE_FRONT,
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TEXTURE_MUSHROOM_RED,
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TEXTURE_MUSHROOM_BROWN,
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TEXTURE_NONE30,
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TEXTURE_FIRE1,
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TEXTURE_ORE_GOLD,
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TEXTURE_ORE_IRON,
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TEXTURE_ORE_COAL,
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TEXTURE_BOOKSHELF,
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TEXTURE_MOSSY_STONE,
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TEXTURE_OBSIDIAN,
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TEXTURE_OBSIDIAN_CRYING,
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TEXTURE_NONE39,
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TEXTURE_NONE40,
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TEXTURE_CHEST_TWO_FRONT_LEFT,
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TEXTURE_CHEST_TWO_FRONT_RIGHT,
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TEXTURE_WORKBENCH_TOP,
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TEXTURE_FURNACE_FRONT,
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TEXTURE_FURNACE_SIDE,
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TEXTURE_DISPENSER_SIDE,
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TEXTURE_FIRE2,
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TEXTURE_SPONGE,
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TEXTURE_GLASS,
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TEXTURE_ORE_EMERALD,
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TEXTURE_ORE_RED_STONE,
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TEXTURE_LEAVES_TRANSPARENT,
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TEXTURE_LEAVES_OPAQUE,
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TEXTURE_NONE54,
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TEXTURE_NONE55,
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TEXTURE_NONE56,
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TEXTURE_CHEST_TWO_BACK_LEFT,
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TEXTURE_CHEST_TWO_BACK_RIGHT,
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TEXTURE_WORKBENCH_SIDE_1,
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TEXTURE_WORKBENCH_SIDE_2,
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TEXTURE_FURNACE_LIT,
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TEXTURE_FURNACE_TOP,
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TEXTURE_NONE63,
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TEXTURE_CLOTH_64,
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TEXTURE_SPAWNER,
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TEXTURE_SNOW,
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TEXTURE_ICE,
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TEXTURE_GRASS_SIDE_SNOW,
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TEXTURE_CACTUS_TOP,
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TEXTURE_CACTUS_SIDE,
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TEXTURE_CACTUS_BOTTOM,
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TEXTURE_CLAY,
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TEXTURE_REEDS,
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TEXTURE_JUKEBOX_SIDE,
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TEXTURE_JUKEBOX_TOP,
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TEXTURE_NONE76,
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TEXTURE_NONE77,
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TEXTURE_NONE78,
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TEXTURE_NONE79,
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TEXTURE_TORCH_LIT,
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TEXTURE_DOOR_TOP,
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TEXTURE_DOOR_IRON_TOP,
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TEXTURE_LADDER,
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TEXTURE_NONE84,
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TEXTURE_NONE85,
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TEXTURE_FARMLAND,
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TEXTURE_FARMLAND_DRY,
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TEXTURE_WHEAT_0,
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TEXTURE_WHEAT_1,
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TEXTURE_WHEAT_2,
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TEXTURE_WHEAT_3,
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TEXTURE_WHEAT_4,
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TEXTURE_WHEAT_5,
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TEXTURE_WHEAT_6,
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TEXTURE_WHEAT_7,
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TEXTURE_LEVER,
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TEXTURE_DOOR_BOTTOM,
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TEXTURE_DOOR_IRON_BOTTOM,
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TEXTURE_TORCH_RED_STONE,
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TEXTURE_NONE100,
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TEXTURE_NONE101,
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TEXTURE_PUMPKIN_TOP,
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TEXTURE_BLOODSTONE,
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TEXTURE_SOULSAND,
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TEXTURE_GLOWSTONE,
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TEXTURE_NONE106,
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TEXTURE_NONE107,
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TEXTURE_NONE108,
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TEXTURE_NONE109,
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TEXTURE_NONE110,
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TEXTURE_NONE111,
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TEXTURE_RAIL_CURVED,
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TEXTURE_CLOTH_112,
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TEXTURE_CLOTH_113,
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TEXTURE_TORCH_RED_STONE_OFF,
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TEXTURE_LOG_SPRUCE,
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TEXTURE_LOG_BIRCH,
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TEXTURE_PUMPKIN_SIDE,
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TEXTURE_PUMPKIN_FACE,
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TEXTURE_PUMPKIN_FACE_LIT,
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TEXTURE_CAKE_TOP,
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TEXTURE_CAKE_SIDE,
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TEXTURE_CAKE_SIDE_BIT,
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TEXTURE_CAKE_BOTTOM,
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TEXTURE_NONE125,
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TEXTURE_NONE126,
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TEXTURE_NONE127,
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TEXTURE_LAPIS = 144,
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TEXTURE_ORE_LAPIS = 160,
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TEXTURE_SANDSTONE_TOP = 176,
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TEXTURE_SANDSTONE_SIDE = 192,
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TEXTURE_WATER = 205,
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TEXTURE_SANDSTONE_BOTTOM = 208,
|
|
|
|
TEXTURE_LAVA = 237,
|
|
|
|
TEXTURE_INFO_UPDATEGAME1 = 252,
|
|
TEXTURE_INFO_UPDATEGAME2 = 253,
|
|
|
|
TEXTURE_LAVA_PLACEHOLDER = 255,
|
|
};
|
|
|
|
enum eRenderShape
|
|
{
|
|
SHAPE_NONE = -1,
|
|
SHAPE_SOLID,
|
|
SHAPE_CROSS,
|
|
SHAPE_TORCH,
|
|
SHAPE_FIRE,
|
|
SHAPE_WATER,
|
|
SHAPE_UNK5,
|
|
SHAPE_UNK6,
|
|
SHAPE_DOOR,
|
|
SHAPE_LADDER,
|
|
SHAPE_UNK9,
|
|
SHAPE_STAIRS,
|
|
};
|
|
|
|
enum eRenderLayer
|
|
{
|
|
LAYER_OPAQUE,
|
|
LAYER_ALPHA
|
|
};
|
|
|
|
enum eDirection
|
|
{
|
|
DIR_YNEG,
|
|
DIR_YPOS,
|
|
DIR_ZNEG, // North
|
|
DIR_ZPOS, // South
|
|
DIR_XNEG, // West
|
|
DIR_XPOS, // East
|
|
};
|
|
|
|
struct ChunkPos
|
|
{
|
|
int x, z;
|
|
ChunkPos()
|
|
{
|
|
x = 0;
|
|
z = 0;
|
|
}
|
|
ChunkPos(int _x, int _z) : x(_x), z(_z) {}
|
|
|
|
bool operator<(const ChunkPos& b) const
|
|
{
|
|
if (x != b.x)
|
|
return x < b.x;
|
|
|
|
return z < b.z;
|
|
}
|
|
};
|
|
|
|
struct Pos
|
|
{
|
|
int x, y, z;
|
|
Pos()
|
|
{
|
|
x = 0;
|
|
y = 0;
|
|
z = 0;
|
|
}
|
|
Pos(int _x, int _y, int _z) : x(_x), y(_y), z(_z) {}
|
|
};
|
|
|
|
struct TilePos : Pos
|
|
{
|
|
TilePos() : Pos() {}
|
|
TilePos(int _x, int _y, int _z) : Pos(_x, _y, _z) {}
|
|
|
|
bool operator<(const TilePos& b) const
|
|
{
|
|
if (x != b.x)
|
|
return x < b.x;
|
|
if (y != b.y)
|
|
return y < b.y;
|
|
|
|
return z < b.z;
|
|
}
|
|
};
|
|
|
|
#define SAFE_DELETE(ptr) do { if (ptr) delete ptr; } while (0)
|
|
#define SAFE_DELETE_ARRAY(ptr) do { if (ptr) delete[] ptr; } while (0)
|
|
|
|
#define SSTR( x ) static_cast< const std::ostringstream & >( \
|
|
( std::ostringstream() << std::dec << x ) ).str()
|
|
|
|
typedef uint8_t TileID;
|
|
|
|
// functions from Mojang
|
|
time_t getEpochTimeS();
|
|
time_t getRawTimeS();
|
|
float getTimeS();
|
|
int getTimeMs();
|
|
|
|
float Max(float a, float b);
|
|
|
|
void sleepMs(int ms);
|
|
|
|
// @NOTE: This is inlined.
|
|
static constexpr float Lerp(float a, float b, float progress)
|
|
{
|
|
return a + progress * (b - a);
|
|
}
|
|
|
|
bool createFolderIfNotExists(const char* pDir);
|
|
bool DeleteDirectory(const std::string& name, bool unused);
|
|
|
|
// compress and decompress stuff with zlib: ( you must SAFE_DELETE_ARRAY what it returns )
|
|
uint8_t* ZlibInflateToMemory(uint8_t* pInput, size_t compressedSize, size_t decompressedSize);
|
|
uint8_t* ZlibDeflateToMemory(uint8_t* pInput, size_t sizeBytes, size_t *compressedSizeOut);
|
|
uint8_t* ZlibDeflateToMemoryLvl(uint8_t* pInput, size_t sizeBytes, size_t* compressedSizeOut, int level);
|
|
|
|
// things that we added:
|
|
|
|
#ifdef _WIN32
|
|
|
|
HINSTANCE GetInstance();
|
|
HWND GetHWND();
|
|
void CenterWindow(HWND hWnd);
|
|
void EnableOpenGL(HWND hwnd, HDC*, HGLRC*);
|
|
void DisableOpenGL(HWND, HDC, HGLRC);
|
|
|
|
void SetInstance(HINSTANCE hinst);
|
|
void SetHWND(HWND hwnd);
|
|
|
|
#endif
|