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* Mac OS X 10.6 & More C++03 Support * Fix SDL2 options.txt loading for C++03 * Output/Logging Overhaul * Added StandardOut class * Renamed LOGX macros to LOG_X * Removed LogMsg macros in favor of LOG_X * Added console window for debug Windows builds * Updated Xcode Project + StandardOut.hpp + StandardOut.cpp * StandardOut_windows * Replaced the Windows #ifdefs in StandardOut with StandardOut_windows --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <ctime>
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#include "compat/GL.hpp"
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#include "AppPlatform.hpp"
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#include "client/player/input/Mouse.hpp"
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#include "client/player/input/Keyboard.hpp"
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#include "common/Utils.hpp"
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#include "StandardOut_windows.hpp"
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class AppPlatform_windows : public AppPlatform
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{
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public:
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AppPlatform_windows();
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~AppPlatform_windows();
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void buyGame() override;
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void saveScreenshot(const std::string& fileName, int width, int height) override;
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int checkLicense() override;
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void createUserInput() override;
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std::vector<std::string> getUserInput() override { return m_UserInput; }
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int getUserInputStatus() override { return m_UserInputStatus; }
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int getScreenWidth() const override { return m_ScreenWidth; }
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int getScreenHeight() const override { return m_ScreenHeight; }
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void showDialog(eDialogType) override;
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std::string getDateString(int time) override;
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Texture loadTexture(const std::string& str, bool b) override;
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std::vector<std::string> getOptionStrings() override;
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// Also add these to allow proper turning within the game.
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void recenterMouse() override;
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void setMouseGrabbed(bool b) override;
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void getMouseDiff(int& x, int& y) override;
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void clearDiff() override;
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void updateFocused(bool focused) override;
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// Also add these to allow proper text input within the game.
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bool shiftPressed() override { return m_bShiftPressed; }
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void setShiftPressed(bool b) { m_bShiftPressed = b; }
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// Also add these to allow saving options.
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void setOptionStrings(const std::vector <std::string>& str) override;
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// Also add this to allow dynamic texture patching.
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std::string getPatchData() override;
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void setScreenSize(int width, int height);
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const char* const getWindowTitle() const { return m_WindowTitle; }
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static Mouse::ButtonType GetMouseButtonType(UINT iMsg);
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static Mouse::ButtonState GetMouseButtonState(UINT iMsg, WPARAM wParam);
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static Keyboard::KeyState GetKeyState(UINT iMsg);
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private:
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const char* m_WindowTitle;
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int m_ScreenWidth;
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int m_ScreenHeight;
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std::vector<std::string> m_UserInput;
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int m_UserInputStatus;
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eDialogType m_DialogType;
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bool m_bIsFocused;
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bool m_bGrabbedMouse;
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bool m_bActuallyGrabbedMouse;
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bool m_bWasUnfocused;
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bool m_bShiftPressed;
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int m_MouseDiffX, m_MouseDiffY;
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StandardOut_windows *m_standardOut;
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};
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